NVIDIA RTX 5880 Ada Generation
 
                                    
                                    The NVIDIA RTX 5880 Ada Generation GPU is an absolute powerhouse, boasting impressive specs and delivering top-of-the-line performance. With a base clock of 1155MHz and a boost clock of 2550MHz, this GPU is built for speed and can handle even the most demanding tasks with ease.
The 48GB of GDDR6 memory and a memory clock of 2250MHz ensure that this GPU can handle large and complex datasets without breaking a sweat. The 14080 shading units and 72MB of L2 cache further contribute to its exceptional performance, making it a great choice for intensive gaming, content creation, and professional applications.
In terms of efficiency, the RTX 5880 Ada Generation GPU has a TDP of 285W, which is relatively high but understandable given its impressive performance capabilities. The theoretical performance of 71.81 TFLOPS speaks for itself, showcasing just how powerful this GPU really is.
Overall, the NVIDIA RTX 5880 Ada Generation GPU is a game-changer in the world of desktop GPUs. Its unparalleled performance, massive memory capacity, and efficient design make it a top choice for anyone in need of a high-end graphics solution. Whether you're a hardcore gamer, a professional content creator, or a data scientist, this GPU has the power and capabilities to meet your needs and exceed your expectations.
                                
                                
                                                    Basic
                            Label Name
                        
                        
                            NVIDIA
                        
                    
                                Platform
                            
                            
                                Desktop
                            
                        
                                Launch Date
                            
                            
                                January 2024
                            
                        Model Name
                                                    
                            
                                RTX 5880 Ada Generation
                                                            
                        
                    Generation
                                                    
                            
                                Quadro Ada
                                                            
                        
                    Base Clock
                                                    
                            
                                1155MHz
                                                            
                        
                    Boost Clock
                                                    
                            
                                2550MHz
                                                            
                        
                    Bus Interface
                                                    
                            
                                PCIe 4.0 x16
                                                            
                        
                    Memory Specifications
Memory Size
                                                    
                            
                                48GB
                                                            
                        
                    Memory Type
                                                    
                            
                                GDDR6
                                                            
                        
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            
                                384bit
                                                            
                        
                    Memory Clock
                                                    
                            
                                2250MHz
                                                            
                        
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            
                                864.0 GB/s
                                                            
                        
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            
                                448.8 GPixel/s
                                                            
                        
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            
                                1122 GTexel/s
                                                            
                        
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            
                                71.81 TFLOPS
                                                            
                        
                    FP64 (double)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                1122 GFLOPS
                                                            
                        
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                70.374
                                                                    TFLOPS
                                                            
                        
                    Miscellaneous
SM Count
                                                            
                                    ?
                                    
                                                    Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
                                
                            
                                110
                                                            
                        
                    Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            
                                14080
                                                            
                        
                    L1 Cache
                                                    
                            
                                128 KB (per SM)
                                                            
                        
                    L2 Cache
                                                    
                            
                                72MB
                                                            
                        
                    TDP
                                                    
                            
                                285W
                                                            
                        
                    Benchmarks
                                                FP32 (float)
                                            
                                            
                                                                                                Score
                                            
                                            
                                                70.374
                                                TFLOPS
                                            
                                            Compared to Other GPU
                                    FP32 (float)
                                                                             / TFLOPS
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            Related GPU Comparisons
Share in social media
Or Link To Us
                    <a href="https://cputronic.com/en/gpu/nvidia-rtx-5880-ada-generation" target="_blank">NVIDIA RTX 5880 Ada Generation</a>
                
                
            