AMD Radeon RX 7950 XT
About GPU
The AMD Radeon RX 7950 XT is a powerful GPU designed for desktop gaming and professional use. With a base clock speed of 2000MHz and a boost clock of 3000MHz, this graphics card offers impressive performance and speed. The 20GB of GDDR6 memory and a memory clock of 2500MHz ensure smooth and efficient processing of data, making it suitable for handling high-resolution gaming and demanding professional applications.
One of the standout features of the RX 7950 XT is its 5376 shading units, which allow for realistic lighting, shadow, and texture effects in games and other graphics-intensive tasks. The 6MB of L2 cache further enhances the GPU's ability to handle complex calculations and data manipulation, resulting in a smooth and responsive user experience.
With a TDP of 300W, the RX 7950 XT is a power-hungry GPU, but the high theoretical performance of 64.51 TFLOPS makes it well worth the power consumption. This graphics card is ideal for users who demand top-tier performance and are willing to invest in a high-end system to power it.
Overall, the AMD Radeon RX 7950 XT is a powerhouse GPU that delivers exceptional performance for gaming and professional applications. Its impressive specs and high theoretical performance make it a great choice for users who require a high level of graphics processing power.
Basic
Label Name
AMD
Platform
Desktop
Model Name
Radeon RX 7950 XT
Generation
Navi III
Base Clock
2000MHz
Boost Clock
3000MHz
Bus Interface
PCIe 4.0 x16
Transistors
57,700 million
RT Cores
84
Compute Units
84
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
336
Foundry
TSMC
Process Size
5 nm
Architecture
RDNA 3.0
Memory Specifications
Memory Size
20GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
2500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
800.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
576.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1008 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
129.0 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.016 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
63.22
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5376
L1 Cache
256 KB per Array
L2 Cache
6MB
TDP
300W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
Suggested PSU
700W
Benchmarks
FP32 (float)
Score
63.22
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS