NVIDIA RTX A5500 Max-Q

NVIDIA RTX A5500 Max-Q

About GPU

The NVIDIA RTX A5500 Max-Q GPU is a professional-grade graphics card designed for high-performance computing and demanding creative workloads. With a base clock speed of 585MHz and a boost clock speed of 1260MHz, it offers powerful and efficient performance for a wide range of applications. One of the standout features of the RTX A5500 is its massive 16GB of GDDR6 memory, providing ample capacity for handling large datasets and complex simulations. The memory clock speed of 1750MHz ensures swift data access and transfer, making it well-suited for memory-intensive tasks such as 3D rendering, scientific computing, and AI development. With a staggering 7424 shading units and 4MB of L2 cache, the A5500 delivers exceptional rendering and processing capabilities, allowing users to tackle intricate and computationally demanding projects with ease. Additionally, its 80W TDP ensures efficient power usage, making it an energy-efficient choice for professionals who require sustained, high-performance computing. The A5500's theoretical performance of 18.71 TFLOPS underscores its capacity for handling complex calculations and simulations, making it an ideal choice for professionals in fields such as architecture, engineering, and content creation. Overall, the NVIDIA RTX A5500 Max-Q GPU is a powerhouse graphics card that offers exceptional performance, expansive memory capacity, and efficient power usage, making it a compelling choice for professionals seeking cutting-edge computing capabilities.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
March 2022
Model Name
RTX A5500 Max-Q
Generation
Quadro Ampere-M
Base Clock
585MHz
Boost Clock
1260MHz
Bus Interface
PCIe 4.0 x16
Transistors
22,000 million
RT Cores
58
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
232
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
232
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
292.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.71 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
584.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.084 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
58
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7424
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96

Benchmarks

FP32 (float)
Score
19.084 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
20.992 +10%
19.859 +4.1%
17.307 -9.3%