NVIDIA GeForce GTX 680 Mac Edition
About GPU
The NVIDIA GeForce GTX 680 Mac Edition GPU is a powerful and efficient graphics card designed for desktop computers. With a base clock of 1006MHz and a boost clock of 1058MHz, this GPU offers impressive speed and performance for a wide range of applications, including gaming, video editing, and graphic design.
The 2GB of GDDR5 memory and a memory clock of 1502MHz ensure smooth and seamless multitasking, allowing users to run multiple applications and processes simultaneously without any lag or slowdown. The 1536 shading units and 512KB L2 cache further enhance the GPU's capabilities, delivering crisp and detailed visuals with stunning clarity and precision.
One of the standout features of the GTX 680 Mac Edition is its energy efficiency, with a TDP of 195W. This means that despite its high performance, the GPU consumes less power, resulting in lower energy bills and reduced environmental impact.
In terms of performance, the GTX 680 Mac Edition offers a theoretical performance of 3.25 TFLOPS, making it ideal for demanding tasks such as 3D rendering, virtual reality, and high-resolution gaming.
Overall, the NVIDIA GeForce GTX 680 Mac Edition GPU is a top-of-the-line graphics card that offers exceptional speed, efficiency, and performance for Mac desktop users. Whether you're a professional designer, a hardcore gamer, or a multimedia enthusiast, this GPU has the power and versatility to meet your most demanding needs.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2013
Model Name
GeForce GTX 680 Mac Edition
Generation
GeForce 600
Base Clock
1006MHz
Boost Clock
1058MHz
Bus Interface
PCIe 2.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.86 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
135.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
135.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.315
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
195W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W
Benchmarks
FP32 (float)
Score
3.315
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS