NVIDIA GeForce GTX 680 Mac Edition

NVIDIA GeForce GTX 680 Mac Edition

NVIDIA GeForce GTX 680 Mac Edition: A Retrospective and Relevance in 2025

A Professional Analysis of an Obsolete Legend for macOS Enthusiasts


Introduction

The NVIDIA GeForce GTX 680 Mac Edition is a specialized version of a graphics card from 2012 designed for Apple computers. Despite its venerable age, it can still be found in older Mac Pros and attracts the attention of collectors. In 2025, its potential is extremely limited, but we will examine its features to understand who might find it useful today.


1. Architecture and Key Features

Kepler Architecture: A Legacy of 2012

The GTX 680 Mac Edition is built on the Kepler (GK104) architecture, which at the time marked a breakthrough in energy efficiency. The manufacturing process is 28 nm with 3.54 billion transistors. The card does not support modern technologies such as RTX, DLSS, or FidelityFX, but it was praised in 2012 for:

- GPU Boost — dynamic overclocking based on temperature;

- Adaptive VSync — eliminating screen tearing;

- TXAA — anti-aliasing for improved detail.

Drivers and interfaces were optimized for macOS (Mini DisplayPort instead of DVI). However, today, the lack of support for Metal 3 and Vulkan limits its usability in newer versions of macOS.


2. Memory

GDDR5 and Modest Capabilities

- Capacity: 2 GB GDDR5 — critically low for modern gaming and professional tasks.

- Bus: 256-bit.

- Bandwidth: 192 GB/s.

Even in 2012, 2 GB was insufficient for high-resolution textures. In 2025, such an amount renders the card inadequate for 4K, 8K video editing, or handling heavy 3D models. For older games (like Skyrim or Battlefield 3), this was sufficient, but in projects like Cyberpunk 2077, memory fills up instantly.


3. Gaming Performance

Only Retro Gaming and Indie Projects

In 2025, the GTX 680 Mac Edition is a choice for nostalgic users. Sample FPS (1080p, low settings):

- CS:GO — 90-120 FPS;

- GTA V — 35-45 FPS;

- The Witcher 3 — 20-25 FPS.

Support for 1440p and 4K is nearly impossible: even in Rocket League at 1440p, average FPS drops to 40-50. Ray tracing is absent, as is upscaling (DLSS, FSR). The card is not suitable for modern AAA games.


4. Professional Tasks

CUDA on Minimal Setting

- CUDA Cores: 1536 — impressive in 2012, but today even mobile GPUs outpace the GTX 680.

- OpenCL 1.2 Support — an outdated version incompatible with most modern applications.

The card can handle basic editing in Final Cut Pro X (for 1080p projects) or rendering simple scenes in Blender 2.8, but for DaVinci Resolve 18 or Maya 2025, its power is insufficient. Scientific calculations on CUDA are also limited due to the small memory capacity.


5. Power Consumption and Heat Dissipation

Average Efficiency by 2010s Standards

- TDP: 195 W — requires quality cooling.

- Recommended Power Supply: 500 W (with headroom for Mac Pro).

Noise levels depend on the cooling system. In older Mac Pros with a turbine cooler, the card could heat up to 80°C under load. For upgrades, cases with good ventilation (like Fractal Design Define 7) are recommended, but installation in modern PCs is complicated due to the lack of a UEFI bootloader.


6. Comparison with Competitors

Against Radeon HD 7970 and Modern Budget Options

In 2012, the main competitor was the AMD Radeon HD 7970 (3 GB GDDR5, 384-bit bus). The GTX 680 excelled in energy efficiency but lagged in memory.

In 2025, even budget GPUs like the NVIDIA GTX 1650 (4 GB GDDR6, 75 W TDP) or AMD Radeon RX 6400 (6 nm, 53 W) outperform it by 3-5 times in performance. However, these models are incompatible with macOS without patches.


7. Practical Advice

Who is the GTX 680 Mac Edition Relevant to in 2025?

- Owners of Old Mac Pros (2010-2012) — replacement for a burned-out GPU.

- Collectors — as an artifact of the era.

- Hackintosh Enthusiasts — experimenting with old hardware.

Nuances:

- Drivers: Official support has been discontinued. Conflicts may arise in macOS Sonoma and newer versions.

- Price: New units are rare — ranging from $200 to $300 (on niche platforms).

- Power Supply: 500 W with 80+ Bronze certification.


8. Pros and Cons

✅ Pros:

- Reliability and longevity (if not overheating).

- Full compatibility with older Mac Pros.

- Low noise levels in well-ventilated cases.

❌ Cons:

- Outdated architecture and lack of support for new technologies.

- Only 2 GB of memory — critical for modern tasks.

- No official drivers for macOS and Windows newer than 2020.


9. Final Conclusion: Who is the GTX 680 Mac Edition Suitable For?

This graphics card is a relic, relevant only for specific scenarios:

1. Repairing Old Mac Pros — if the original card has failed, and the budget is limited.

2. Retro Gaming — running classic games from the 2000s to early 2010s on macOS.

3. Educational Projects — studying the history of hardware or the basics of CUDA using Kepler as an example.

For modern tasks (gaming, editing, 3D), it is better to choose even budget GPUs from 2023-2024 like the Intel Arc A580 or AMD Radeon RX 6600, but installing them in macOS will require additional effort. The GTX 680 Mac Edition fills a niche for those who value nostalgia or collect hardware.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2013
Model Name
GeForce GTX 680 Mac Edition
Generation
GeForce 600
Base Clock
1006MHz
Boost Clock
1058MHz
Bus Interface
PCIe 2.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.86 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
135.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
135.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.315 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
195W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
3.315 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.552 +7.1%
3.384 +2.1%
3.237 -2.4%
3.092 -6.7%