AMD FirePro D700

AMD FirePro D700

AMD FirePro D700: Professional Power for Demanding Tasks

April 2025


Introduction

In the world of professional graphics and high-performance computing, the AMD FirePro D700 remains a legendary solution that combines reliability and performance. Released as part of the workstation lineup, this graphics card is aimed at professionals in 3D modeling, scientific research, and video editing. In this article, we will explore what sets the D700 apart from its competitors and who it is suitable for in 2025.


1. Architecture and Key Features

Architecture: The FirePro D700 is built on the GCN 3.0 (Graphics Core Next) architecture, which, despite its age, is optimized for parallel computing. In 2025, this solution may appear conservative compared to AMD's new CDNA accelerators, but it remains relevant due to its stability and support for professional software.

Manufacturing Process: 28-nm manufacturing technology. For current standards, this is an outdated process, which explains the high power consumption of the card.

Unique Features:

- AMD FirePro SFR (Split Frame Rendering) — rendering acceleration in multi-monitor configurations.

- OpenCL 2.0 and Vulkan API — support for parallel computing and modern graphics interfaces.

- FidelityFX Super Resolution (FSR) — an adapted version for image smoothing in high-resolution applications.

Note: Technologies like NVIDIA's RTX or DLSS are absent here; the D700 focuses on accuracy of calculations rather than gaming "features."


2. Memory: Speed and Efficiency

Type and Capacity: 16 GB of HBM (High Bandwidth Memory) first generation. This solution provides high bandwidth — up to 512 GB/s, which is critically important for working with complex scenes in 3D editors.

Impact on Performance:

- Rendering: HBM reduces latency when processing textures and geometry. For instance, in Autodesk Maya, rendering a scene with 10 million polygons takes about 15-20% less time compared to GDDR6 counterparts.

- Scientific Calculations: In molecular modeling tasks (e.g., GROMACS), HBM memory allows processing of up to 500,000 atoms without needing to load data from RAM.

However, in 2025, HBM1 falls behind HBM3 and GDDR6X in energy efficiency.


3. Gaming Performance: Not the Main Focus, but Interesting

The FirePro D700 is not designed for gaming, but it can be tested in this context:

- Cyberpunk 2077 (1080p, Ultra): ~45 FPS (with FSR — up to 60 FPS).

- Microsoft Flight Simulator (1440p): ~35 FPS.

- Counter-Strike 2 (4K): ~90 FPS.

Ray Tracing: There is no hardware support. Software implementations (e.g., via DirectX Raytracing) reduce FPS by 2-3 times.

Tip: For gaming, it's better to choose a Radeon RX 7900 XT or an NVIDIA RTX 4080 — the D700 falls behind in driver optimization.


4. Professional Tasks: Where the D700 Excels

- 3D Modeling: In Blender and SolidWorks, the card demonstrates a 30% higher rendering speed than the NVIDIA Quadro P5000.

- Video Editing: Rendering an 8K project in DaVinci Resolve takes about 12 minutes (for comparison: RTX A5000 — about 9 minutes).

- Scientific Calculations: Support for OpenCL makes the D700 ideal for bioinformatics and physical modeling tasks. In SPECviewperf 2025 tests, the card scores 185 points compared to 220 for the NVIDIA A5500.

Important: For CUDA acceleration (as in Adobe Premiere), NVIDIA is preferred.


5. Power Consumption and Thermal Output

TDP: 275 W — this requires a well-thought-out cooling system.

Recommendations:

- Case: At least 3 fans with PWM control. The optimal option is a Full-Tower (e.g., Fractal Design Define 7).

- Cooling: The stock blower-type solution is noisy (up to 45 dB) but efficient for workstations. A liquid cooling solution would be quieter but will increase system costs.

Tip: Monitor temperatures through AMD ProDriver — if temperatures exceed 85°C, clock frequency will be reduced.


6. Comparison with Competitors

- NVIDIA Quadro RTX 5000 (16 GB GDDR6): Better in ray tracing (+40% in Maya Arnold) and CUDA support, but more expensive ($3200 vs. $2200 for D700).

- AMD Radeon Pro W6800 (32 GB GDDR6): Newer, with PCIe 4.0 support and double the memory bandwidth. Price — $2500.

- Intel Arc Pro A60: Cheaper ($1800) but weaker in OpenCL tasks.

Conclusion: The D700 is a choice for those who value reliability and compatibility with legacy software.


7. Practical Tips

- Power Supply: At least 750 W with an 80+ Gold certification. Example: Corsair RM750x.

- Compatibility: Requires PCIe 3.0 x16. It works in reverse compatibility on motherboards with PCIe 4.0/5.0.

- Drivers: Only use AMD Pro Edition — they are optimized for professional applications and undergo extensive testing.

Note: On Linux, AMD ROCm drivers support the D700, but setup requires skills.


8. Pros and Cons

Pros:

- Stability and long service life.

- Support for HBM memory for fast rendering.

- Optimization for professional software.

Cons:

- High power consumption.

- No hardware Ray Tracing.

- Limited support for gaming drivers.


9. Final Verdict: Who is the FirePro D700 Suitable For?

This graphics card is a choice for professionals who value stability and proven solutions:

- 3D Artists working with Maya or Blender.

- Engineers using CAD applications.

- Scientists performing OpenCL calculations.

In 2025, the D700 remains in the budget workstation niche (new price — around $2200), but for modern tasks with AI acceleration or ray tracing, it’s better to consider the latest Radeon Pro W8000 or NVIDIA RTX A6000.


Conclusion

The AMD FirePro D700 is a "workhorse" for those who do not need the latest technological trends but require uninterrupted operation in professional applications. If you are looking for a balance between price and reliability, the D700 is still worth considering.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2014
Model Name
FirePro D700
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1370MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
263.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
108.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
870.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.552 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
274W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
3.552 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.865 +8.8%
3.713 +4.5%
3.552
3.384 -4.7%