NVIDIA GeForce GTX 1080 Ti 10 GB

NVIDIA GeForce GTX 1080 Ti 10 GB

About GPU

The NVIDIA GeForce GTX 1080 Ti 10GB GPU is a powerhouse graphics card, delivering top-tier performance for gaming and other graphics-intensive tasks. With a base clock speed of 1557MHz and a boost clock speed of 1670MHz, this GPU can handle even the most demanding games and applications with ease. The 10GB of GDDR5X memory and a memory clock speed of 1376MHz ensure that even the most demanding textures and graphics can be loaded and rendered quickly and efficiently. With 3200 shading units and a theoretical performance of 10.69 TFLOPS, the GTX 1080 Ti is capable of delivering smooth and fluid graphics at high resolutions and frame rates. The 250W TDP may be higher than some other GPUs on the market, but it's a necessary trade-off for the immense power and performance that this card provides. Whether you're a serious gamer, a content creator, or a professional working with graphics and design, the GTX 1080 Ti has the power and capability to handle anything you throw at it. From 4K gaming to VR experiences, this card is a top choice for anyone looking for the best in graphics performance. Overall, the NVIDIA GeForce GTX 1080 Ti 10GB GPU is an exceptional choice for anyone looking for top-tier graphics performance. With its high clock speeds, ample memory, and impressive shading units, it's a card that can handle anything you throw at it with ease. Whether you're gaming or working with graphics and design, this GPU has the power and performance to deliver outstanding results.

Basic

Label Name
NVIDIA
Platform
Desktop
Model Name
GeForce GTX 1080 Ti 10 GB
Generation
GeForce 10
Base Clock
1557MHz
Boost Clock
1670MHz
Bus Interface
PCIe 3.0 x16
Transistors
11,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
200
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
10GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1376MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
528.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
334.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
167.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
334.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.904 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
25
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3200
L1 Cache
48 KB (per SM)
L2 Cache
0MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
10.904 TFLOPS
Blender
Score
610
OctaneBench
Score
133

Compared to Other GPU

FP32 (float) / TFLOPS
11.946 +9.6%
11.373 +4.3%
10.608 -2.7%
10.114 -7.2%
Blender
1436 +135.4%
258 -57.7%
62 -89.8%