Intel Arc Pro A30M

Intel Arc Pro A30M

About GPU

The Intel Arc Pro A30M GPU is a powerful mobile graphics card that delivers impressive performance for gaming and content creation. With a base clock speed of 1500MHz and a boost clock speed of 2000MHz, this GPU is capable of handling demanding graphics-intensive tasks with ease. Equipped with 4GB of GDDR6 memory and a memory clock speed of 2000MHz, the A30M provides fast and efficient data access, allowing for smooth and responsive gameplay experiences. The 1024 shading units also contribute to the GPU's impressive performance, enabling realistic lighting, shading, and visual effects in games and applications. In addition to its strong performance capabilities, the A30M has a TDP of 50W, making it energy-efficient and suitable for use in thin and light laptops. The 4MB L2 cache further enhances the GPU's efficiency and overall speed, ensuring that data is quickly accessed and processed for smooth performance. Overall, the Intel Arc Pro A30M GPU offers a solid balance of performance, energy efficiency, and features for mobile users. With its theoretical performance of 4.096 TFLOPS, this GPU is well-suited for gaming, 3D rendering, video editing, and other graphics-intensive tasks. Whether you're a gamer or a content creator, the A30M is a compelling choice for those in need of a capable mobile GPU.

Basic

Label Name
Intel
Platform
Mobile
Launch Date
August 2022
Model Name
Arc Pro A30M
Generation
Alchemist
Base Clock
1500MHz
Boost Clock
2000MHz
Bus Interface
PCIe 4.0 x8
Transistors
7,200 million
RT Cores
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
64.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
128.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.192 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1024 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.014 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L2 Cache
4MB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
4.014 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.186 +4.3%
4.114 +2.5%
4.014
3.894 -3%
3.713 -7.5%