AMD Playstation 4 Pro GPU
About GPU
The AMD Playstation 4 Pro GPU is a powerful and impressive piece of hardware that has taken console gaming to the next level. With a memory size of 8GB and a memory type of GDDR5, this GPU offers lightning-fast speeds and smooth performance for even the most demanding of games. The memory clock of 1700MHz ensures that games load quickly and run seamlessly, providing an immersive gaming experience for players.
With 2304 shading units, the AMD Playstation 4 Pro GPU is capable of rendering stunningly realistic graphics with vivid colors and sharp details. The theoretical performance of 4.198 TFLOPS means that this GPU can handle even the most graphically intensive games with ease, making it a great choice for serious gamers who demand the best performance from their gaming hardware.
Despite its impressive performance, the AMD Playstation 4 Pro GPU is also relatively power-efficient, with a TDP of 150W. This means that gamers can enjoy long gaming sessions without having to worry about excessive power consumption or overheating issues.
Overall, the AMD Playstation 4 Pro GPU is a top-notch piece of hardware that brings console gaming to new heights. With its high performance, efficient power usage, and top-of-the-line graphics capabilities, this GPU is a great choice for anyone looking to take their gaming experience to the next level. Whether you're playing the latest AAA titles or immersing yourself in virtual reality, the AMD Playstation 4 Pro GPU has you covered.
Basic
Label Name
AMD
Platform
Game console
Launch Date
November 2016
Model Name
Playstation 4 Pro GPU
Generation
Console GPU
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
16 nm
Architecture
GCN 2.0
Memory Specifications
Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1700MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
217.6 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.15 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
131.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.396 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.114
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
1.2
OpenGL
4.6
DirectX
N/A
Power Connectors
None
Shader Model
6.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Benchmarks
FP32 (float)
Score
4.114
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS