NVIDIA GeForce RTX 3070 Ti vs NVIDIA GeForce RTX 4080 Mobile

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3070 Ti and NVIDIA GeForce RTX 4080 Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1770MHz (1770MHz vs 1665MHz)
  • Higher Bandwidth: 608.3 GB/s (608.3 GB/s vs 432.0 GB/s)
  • Larger Memory Size: 12GB (8GB vs 12GB)
  • More Shading Units: 7424 (6144 vs 7424)
  • Newer Launch Date: January 2023 (May 2021 vs January 2023)

Basic

NVIDIA
Label Name
NVIDIA
May 2021
Launch Date
January 2023
Desktop
Platform
Mobile
GeForce RTX 3070 Ti
Model Name
GeForce RTX 4080 Mobile
GeForce 30
Generation
GeForce 40 Mobile
1575MHz
Base Clock
1290MHz
1770MHz
Boost Clock
1665MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
17,400 million
Transistors
35,800 million
48
RT Cores
58
192
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
232
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
232
Samsung
Foundry
TSMC
8 nm
Process Size
4 nm
Ampere
Architecture
Ada Lovelace

Memory Specifications

8GB
Memory Size
12GB
GDDR6X
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1188MHz
Memory Clock
2250MHz
608.3 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

169.9 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
339.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
386.3 GTexel/s
21.75 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.72 TFLOPS
339.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
386.3 GFLOPS
21.315 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
24.226 TFLOPS

Miscellaneous

48
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
58
6144
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7424
128 KB (per SM)
L1 Cache
128 KB (per SM)
4MB
L2 Cache
48MB
290W
TDP
110W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.6
CUDA
8.9
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 12-pin
Power Connectors
None
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
6.6
Shader Model
6.7
600W
Suggested PSU
-

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3070 Ti
69
GeForce RTX 4080 Mobile
86 +25%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3070 Ti
128
GeForce RTX 4080 Mobile
153 +20%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3070 Ti
174
GeForce RTX 4080 Mobile
198 +14%
Cyberpunk 2077 1440p / fps
GeForce RTX 3070 Ti
64 +49%
GeForce RTX 4080 Mobile
43
GTA 5 2160p / fps
GeForce RTX 3070 Ti
79
GeForce RTX 4080 Mobile
137 +73%
GTA 5 1440p / fps
GeForce RTX 3070 Ti
116
GeForce RTX 4080 Mobile
137 +18%
FP32 (float) / TFLOPS
GeForce RTX 3070 Ti
21.315
GeForce RTX 4080 Mobile
24.226 +14%
3DMark Time Spy
GeForce RTX 3070 Ti
15163
GeForce RTX 4080 Mobile
19286 +27%