NVIDIA GeForce GTX 1080
vs
AMD Radeon RX Vega 56

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1080 and AMD Radeon RX Vega 56 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1733MHz (1733MHz vs 1471MHz)
  • Higher Bandwidth: 409.6 GB/s (320.3 GB/s vs 409.6 GB/s)
  • More Shading Units: 3584 (2560 vs 3584)
  • Newer Launch Date: August 2017 (May 2016 vs August 2017)

Basic

NVIDIA
Label Name
AMD
May 2016
Launch Date
August 2017
Desktop
Platform
Desktop
GeForce GTX 1080
Model Name
Radeon RX Vega 56
GeForce 10
Generation
Vega
1607MHz
Base Clock
1156MHz
1733MHz
Boost Clock
1471MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
7,200 million
Transistors
12,500 million
-
Compute Units
56
160
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
TSMC
Foundry
GlobalFoundries
16 nm
Process Size
14 nm
Pascal
Architecture
GCN 5.0

Memory Specifications

8GB
Memory Size
8GB
GDDR5X
Memory Type
HBM2
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
1251MHz
Memory Clock
800MHz
320.3 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
409.6 GB/s

Display and Media

1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
1x HDMI 2.0b
3x DisplayPort 1.4a

Theoretical Performance

110.9 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
94.14 GPixel/s
277.3 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
329.5 GTexel/s
138.6 GFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.09 TFLOPS
277.3 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
659.0 GFLOPS
8.696 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.329 TFLOPS

Miscellaneous

20
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
2560
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
48 KB (per SM)
L1 Cache
16 KB (per CU)
2MB
L2 Cache
4MB
180W
TDP
210W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
6.1
CUDA
-
12 (12_1)
DirectX
12 (12_1)
1x 8-pin
Power Connectors
2x 8-pin
64
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.4
450W
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 1080
31
Radeon RX Vega 56
31
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 1080
63 +9%
Radeon RX Vega 56
58
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 1080
97 +14%
Radeon RX Vega 56
85
Battlefield 5 2160p / fps
GeForce GTX 1080
51
Radeon RX Vega 56
53 +4%
Battlefield 5 1440p / fps
GeForce GTX 1080
95 +4%
Radeon RX Vega 56
91
Battlefield 5 1080p / fps
GeForce GTX 1080
131 +2%
Radeon RX Vega 56
128
GTA 5 2160p / fps
GeForce GTX 1080
55 +22%
Radeon RX Vega 56
45
GTA 5 1440p / fps
GeForce GTX 1080
73
Radeon RX Vega 56
93 +27%
GTA 5 1080p / fps
GeForce GTX 1080
151 +40%
Radeon RX Vega 56
108
FP32 (float) / TFLOPS
GeForce GTX 1080
8.696
Radeon RX Vega 56
10.329 +19%
3DMark Steel Nomad
GeForce GTX 1080
1629 +8%
Radeon RX Vega 56
1506
3DMark Time Spy
GeForce GTX 1080
7394 +5%
Radeon RX Vega 56
7045