Advantages
- Higher Boost Clock: 1300MHz (1300MHz vs 1178MHz)
- Newer Launch Date: January 2022 (January 2022 vs September 2014)
- Larger Memory Size: 4GB (System Shared vs 4GB)
- Higher Bandwidth: 224.4 GB/s (System Dependent vs 224.4 GB/s)
- More Shading Units: 1664 (640 vs 1664)
Basic
Intel
Label Name
NVIDIA
January 2022
Launch Date
September 2014
Integrated
Platform
Desktop
Iris Xe Graphics 80EU
Model Name
GeForce GTX 970
HD Graphics-M
Generation
GeForce 900
300MHz
Base Clock
1050MHz
1300MHz
Boost Clock
1178MHz
Ring Bus
Bus Interface
PCIe 3.0 x16
Unknown
Transistors
5,200 million
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
Intel
Foundry
TSMC
10 nm
Process Size
28 nm
Generation 12.2
Architecture
Maxwell 2.0
Memory Specifications
System Shared
Memory Size
4GB
System Shared
Memory Type
GDDR5
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
SystemShared
Memory Clock
1753MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.4 GB/s
Display and Media
No outputs
Outputs
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
1x HDMI 2.0
3x DisplayPort 1.4a
Theoretical Performance
26.00 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
65.97 GPixel/s
52.00 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
122.5 GTexel/s
3.328 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
416.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
122.5 GFLOPS
1.631
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.842
TFLOPS
Miscellaneous
640
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1664
-
L1 Cache
48 KB (per SMM)
1024KB
L2 Cache
2MB
45W
TDP
148W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
5.2
12 (12_1)
DirectX
12 (12_1)
-
Power Connectors
2x 6-pin
20
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
56
6.4
Shader Model
6.4
-
Suggested PSU
300W
Benchmarks
FP32 (float)
/ TFLOPS
Iris Xe Graphics 80EU
1.631
GeForce GTX 970
3.842
+136%
3DMark Time Spy
Iris Xe Graphics 80EU
1216
GeForce GTX 970
3708
+205%
Blender
Iris Xe Graphics 80EU
147
GeForce GTX 970
318
+116%
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