Intel Arc A550M vs NVIDIA GeForce RTX 3060 Mobile
GPU Comparison Result
Below are the results of a comparison of Intel Arc A550M and NVIDIA GeForce RTX 3060 Mobile video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Larger Memory Size: 8GB (8GB vs 6GB)
- Newer Launch Date: January 2022 (January 2022 vs January 2021)
- Higher Boost Clock: 1425MHz (900MHz vs 1425MHz)
- Higher Bandwidth: 336.0 GB/s (224.0 GB/s vs 336.0 GB/s)
- More Shading Units: 3840 (2048 vs 3840)
Basic
Intel
Label Name
NVIDIA
January 2022
Launch Date
January 2021
Mobile
Platform
Mobile
Arc A550M
Model Name
GeForce RTX 3060 Mobile
Alchemist
Generation
GeForce 30 Mobile
300MHz
Base Clock
900MHz
900MHz
Boost Clock
1425MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
21,700 million
Transistors
12,000 million
16
RT Cores
30
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
120
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
TSMC
Foundry
Samsung
6 nm
Process Size
8 nm
Generation 12.7
Architecture
Ampere
Memory Specifications
8GB
Memory Size
6GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1750MHz
Memory Clock
1750MHz
224.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
Theoretical Performance
57.60 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
68.40 GPixel/s
115.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
171.0 GTexel/s
7.373 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.94 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
171.0 GFLOPS
3.612
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.159
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
-
L1 Cache
128 KB (per SM)
8MB
L2 Cache
3MB
60W
TDP
80W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
-
Power Connectors
None
6.6
Shader Model
6.6
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Benchmarks
FP32 (float)
/ TFLOPS
Arc A550M
3.612
GeForce RTX 3060 Mobile
11.159
+209%
3DMark Time Spy
Arc A550M
5182
GeForce RTX 3060 Mobile
8534
+65%
Blender
Arc A550M
848
GeForce RTX 3060 Mobile
2558
+202%