ATI Radeon HD 4850 X2

ATI Radeon HD 4850 X2

ATI Radeon HD 4850 X2: Vintage Power in the Age of Modern Technology

April 2025


Introduction

The ATI Radeon HD 4850 X2 graphics card is a legend from the late 2000s, a dual-chip monster that challenged NVIDIA's top solutions at the time. As of 2025, this model intrigues retro hardware enthusiasts and collectors. Let's delve into what makes it noteworthy today, how it handles modern tasks, and whether it is worth considering for unconventional scenarios.


Architecture and Key Features

R700 (RV770) Architecture

The HD 4850 X2 is built on two RV770 chips combined using CrossFireX technology. The manufacturing process is 55 nm, which was cutting-edge back in 2008. The card supports DirectX 10.1 and Shader Model 4.1, but it is incompatible with modern APIs such as Vulkan or DirectX 12 Ultimate.

Lack of Modern Technologies

There’s no ray tracing (RTX), DLSS, or FidelityFX; these features emerged a decade later. However, the HD 4850 X2 does implement ATI Avivo HD technology for video decoding, which was a significant advantage during the Blu-ray and HD content era.


Memory: A Nod to the GDDR3 Era

Memory Specifications

Each GPU is equipped with 1 GB of GDDR3 memory on a 256-bit bus. The effective memory clock is 2000 MHz, providing a bandwidth of 64 GB/s per chip. The total memory is 2 GB, but due to the split between the chips, the actual available capacity for applications does not exceed 1 GB.

Impact on Performance

For games from 2008 to 2010 (e.g., Crysis, GTA IV), this was sufficient for comfortable gameplay at 1080p. However, in 2025, even 2 GB of GDDR3 is critically low. Contemporary titles like Cyberpunk 2077 or Starfield demand a minimum of 4–6 GB of VRAM, not to mention the speed of GDDR6/HBM.


Gaming Performance: A Nostalgia for the Past

Retro Gaming

In older games, the HD 4850 X2 still shows respectable results:

- Crysis (2007, Very High): 35–40 FPS at 1080p;

- Left 4 Dead 2 (2009, Ultra): 60+ FPS;

- World of Warcraft: Wrath of the Lich King (2008): 50–60 FPS.

Modern Projects

In 2020s games, the card is nearly useless. Even at low settings in Fortnite (Performance mode) or CS2, FPS rarely exceeds 20-25 frames. Support for resolutions above 1080p (1440p, 4K) is technically possible, but practically results in a slideshow.

Ray Tracing

Hardware ray tracing is not supported. Software solutions like DirectX Raytracing (DXR) are also unavailable due to the lack of API compatibility.


Professional Tasks: Moderate Usability

Video Editing and 3D Modeling

The card supports OpenCL 1.0, but its power is insufficient for rendering in Blender or Adobe Premiere Pro. Simple tasks like editing 1080p video in DaVinci Resolve are possible but come with delays.

Scientific Calculations

CUDA is NVIDIA-exclusive, so for computations, one must rely on outdated versions of OpenCL. In the age of AI and neural networks, the HD 4850 X2 seems archaic—even compared to budget modern GPUs.


Power Consumption and Thermal Output

TDP and PSU Requirements

The card has a TDP of 250W, which is considered high for 2025. A power supply with a minimum wattage of 500W (with headroom) is required for stable operation.

Cooling and Cases

The stock cooling system is turbine-style (blower-style), which is quite loud under load (up to 45 dB). It is recommended to use a case with good ventilation and additional fans for intake/exhaust. In compact builds, overheating may occur.


Comparison with Competitors

Historical Comparisons

Between 2008 and 2009, the HD 4850 X2 competed with the NVIDIA GeForce GTX 260/280. In terms of performance, it outpaced the GTX 260 but lagged behind the GTX 280.

Modern Comparisons

By 2025, even budget cards like the AMD Radeon RX 6400 (4 GB GDDR6, TDP 53W) or Intel Arc A310 (6 GB GDDR6) far exceed the HD 4850 X2 in energy efficiency and support for new technologies.


Practical Advice

Power Supply

A minimum of 500W with an 80+ Bronze rating is recommended. It is essential to have 8-pin PCIe connectors (the card requires 2×6-pin).

Platform Compatibility

- Motherboards: only with PCIe 2.0/3.0 (backward compatibility exists, but there may be limitations on PCIe 4.0/5.0);

- OS: official drivers are only available for Windows 7/8.1. On Windows 10/11, modified drivers or the standard Microsoft Basic Display Adapter will be needed.

Drivers

The last version of Catalyst from AMD was released in 2013. For running old games, emulators like DXVK can be used, but this does not guarantee stability.


Pros and Cons

Pros:

- Legendary status and nostalgic value;

- Moderate performance in retro games;

- Unique dual-chip solution.

Cons:

- High power consumption;

- No support for modern APIs and technologies;

- Limited compatibility with new software.


Final Conclusion: Who is the HD 4850 X2 Suitable for in 2025?

This graphics card is a choice for:

1. Retro gaming enthusiasts building PCs in the style of the 2000s.

2. Collectors who appreciate historical artifacts of the IT industry.

3. Owners of older systems where upgrading to modern hardware is not feasible.

If you’re looking for a GPU for everyday use, gaming, or work—consider budget models from the 2020s. But if you want to revisit the past, the HD 4850 X2 will make a great exhibit in your collection.


Note: New instances of the HD 4850 X2 have not been produced since 2010. On the secondary market, prices range from $30 to $80 depending on condition.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
November 2008
Model Name
Radeon HD 4850 X2
Generation
Radeon R700
Bus Interface
PCIe 2.0 x16
Transistors
956 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
55 nm
Architecture
TeraScale

Memory Specifications

Memory Size
512MB
Memory Type
GDDR3
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
995MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
63.68 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
10.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
25.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
200.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.98 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
3.3
DirectX
10.1 (10_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
4.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
0.98 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.072 +9.4%
1.037 +5.8%
1.007 +2.8%