ATI FirePro V8750

ATI FirePro V8750

ATI FirePro V8750: A Professional Graphics Card in 2025 - Is It Worth Considering?

Introduction

Although the ATI FirePro V8750 was released over 15 years ago, its mention in 2025 raises questions. This GPU was initially designed for professional workstations and tasks requiring high computational power, but today it falls behind modern solutions. In this article, we'll explore whether this model is still relevant, how it performs, and who might find it useful in the era of the RTX 50 series and RDNA 4.


Architecture and Key Features

Architecture: The FirePro V8750 is built on the TeraScale 2 microarchitecture, which debuted in 2009. This solution is based on a 40nm manufacturing process, which significantly lags behind today’s 5nm and 3nm chips from AMD and NVIDIA.

Unique Features:

- Support for DirectX 11 and OpenGL 4.1 — progressive for its time, but insufficient today for running ray-traced games or utilizing AI technologies like DLSS 3.5.

- Lack of equivalents to RTX, FSR, or FidelityFX — the card is incompatible with modern upscaling or graphics optimization algorithms.

Conclusion: The V8750 architecture is morally outdated. It is suitable only for basic tasks where support for new APIs or AI hardware acceleration is not required.


Memory: Specifications and Impact on Performance

Type and Amount:

- 2 GB GDDR5 — a modest amount even for office PCs in 2025.

- 256-bit memory bus.

Bandwidth:

- 115.2 GB/s — for comparison, modern cards with GDDR6X (e.g., RTX 4080) achieve up to 1 TB/s.

Impact on Performance:

- The lack of memory capacity and low speed makes the V8750 unsuitable for working with 4K textures, complex 3D models, or scientific calculations. Even in simple applications, there can be "lags" due to buffer overflow.


Performance in Games: The Reality of 2025

The FirePro V8750 was never marketed as a gaming card, but let’s test it with current titles (on low settings, 1080p resolution):

- Cyberpunk 2077 (2023): 8-12 FPS — the game hardly launches.

- Fortnite (2024): 15-20 FPS — severe drops during active play.

- CS2: 25-30 FPS — minimally playable, but unstable.

Resolution Support:

- 4K and 1440p are not possible due to memory and computational power limitations.

- Ray Tracing: There is no hardware support.

Recommendation: For gaming in 2025, it’s better to opt for a budget-friendly Radeon RX 7600 (starting at $299) or GeForce RTX 4060 (starting at $329).


Professional Tasks: Is It Worth It?

3D Modeling and Rendering:

- OpenCL 1.1 support allows using the card in older versions of Blender or Autodesk Maya, but rendering complex scenes will take hours.

- Modern engines (Unreal Engine 5, Unity 2025) are incompatible with V8750 drivers.

Video Editing:

- Editing 1080p videos in DaVinci Resolve is possible, but export will be slow. The card is unfit for 4K or HDR.

Scientific Calculations:

- Lack of CUDA support and outdated drivers make the GPU useless for machine learning or simulations.

Conclusion: The FirePro V8750 can only be used in niche scenarios with outdated software.


Power Consumption and Heat Generation

TDP: 225 W — a high figure even for 2025.

Cooling:

- The turbine cooling system is noisy and inefficient under long loads.

- A case with good ventilation and additional intake fans is recommended.

Issues:

- Heating up to 85°C under load shortens the lifespan of components.


Comparison with Competitors

Against Modern Professional Cards:

- NVIDIA RTX A2000 (12 GB, 2023): Supports RT cores, DLSS, TDP 70 W, priced from $649.

- AMD Radeon Pro W6600 (8 GB, 2021): Compatible with FSR 3.0, power consumption 130 W, priced from $649.

Against Gaming GPUs:

- GeForce RTX 3050 (8 GB): Offers better gaming performance and support for new technologies at $249.

Conclusion: The FirePro V8750 lags behind even budget models from 2021-2023.


Practical Tips

Power Supply: At least 500 W with an 80+ Bronze certification.

Compatibility:

- Requires a motherboard with PCIe 2.0 x16 (modern PCIe 5.0 is backward compatible).

- Drivers are available only for Windows 10 and older versions of Linux.

Driver Nuances:

- The last update was released in 2018 — conflicts may arise with new software.


Pros and Cons

Pros:

- Low price on the secondary market (around $50-80).

- Reliability in older workflows.

Cons:

- Outdated architecture.

- Lack of support for modern technologies.

- High power consumption.


Final Conclusion: Who Is the FirePro V8750 For?

This graphics card may only be useful in three scenarios:

1. For restoring old workstations where exact compatibility with legacy software is necessary.

2. As a temporary solution during a primary GPU failure.

3. For retro hardware enthusiasts who collect vintage components.

For all other scenarios — gaming, editing, 3D rendering — it is advisable to choose modern cards. Even budget models from 2025 offer 10-20 times the performance with lower power consumption.

Price of New Device: The FirePro V8750 is no longer produced. Modern analogs start from $250 (Radeon Pro W6400) and up.


If you find a FirePro V8750 in a closet or on clearance — check its operability. But don’t spend more than $100 on it: technology doesn’t stand still, and today’s minimum requirements are already beyond the reach of this veteran.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
July 2008
Model Name
FirePro V8750
Generation
FirePro
Bus Interface
PCIe 2.0 x16
Transistors
956 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
55 nm
Architecture
TeraScale

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
30.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
240.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.224 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
151W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
3.3
DirectX
10.1 (10_1)
Power Connectors
2x 6-pin
Shader Model
4.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
1.224 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.242 +1.5%
1.176 -3.9%