AMD Radeon HD 7950 Monica BIOS 2
About GPU
The AMD Radeon HD 7950 Monica BIOS 2 GPU is a solid performer that offers excellent value for money in the mid-range segment. With a memory size of 3GB and a memory type of GDDR5, it provides ample memory bandwidth for most gaming and multimedia applications. The memory clock speed of 1250MHz ensures smooth and responsive performance, even when running graphics-intensive tasks.
With 768 shading units and 768KB of L2 cache, this GPU is capable of handling modern gaming titles at respectable settings. The TDP of 85W makes it relatively power-efficient, especially when compared to some of the higher-end GPUs on the market. The theoretical performance of 1.229 TFLOPS ensures that it can handle most gaming and multimedia tasks with ease, making it a great choice for budget-conscious buyers who still want decent performance.
In terms of real-world performance, the AMD Radeon HD 7950 Monica BIOS 2 GPU delivers smooth and consistent frame rates in modern games, making it a great choice for casual gamers and multimedia enthusiasts. Its performance is further enhanced by AMD's driver support, with regular updates that improve compatibility and performance in the latest games.
Overall, the AMD Radeon HD 7950 Monica BIOS 2 GPU is a solid mid-range performer that offers great value for money. Its combination of good performance, power efficiency, and ample memory makes it a compelling choice for budget-conscious buyers looking for a capable GPU for gaming and multimedia tasks.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
January 2012
Model Name
Radeon HD 7950 Monica BIOS 2
Generation
Southern Islands
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0
Memory Specifications
Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
25.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
307.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.204
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
85W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.204
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS