AMD Radeon RX 5300M

AMD Radeon RX 5300M

AMD Radeon RX 5300M: A Compact GPU for Mobile Gamers and Beyond

April 2025


Introduction

In the world of mobile GPUs, the AMD Radeon RX 5300M holds a special place. Released back in 2020, this graphics card remains popular in budget and mid-range laptops thanks to its balance of price, performance, and energy efficiency. In 2025, it is still relevant for those seeking a compact solution for gaming and work. Let's explore what makes this model noteworthy and who it is suitable for.


1. Architecture and Key Features

RDNA 1.0 Architecture

The RX 5300M is built on the first-generation RDNA (Radeon DNA) architecture, which marked a breakthrough for AMD. It brought improved energy efficiency and performance per watt compared to the previous GCN series.

Manufacturing Process and Chip

The card is manufactured using TSMC's 7nm process, which helped reduce heat output. At its core is the Navi 14 chip with 1408 Stream Processors, 88 Texture Units, and 32 Render Output Units.

Unique Features

- FidelityFX: A set of AMD tools for enhancing graphics, including CAS (Contrast Adaptive Sharpening) for image sharpness without sacrificing performance.

- Radeon Image Sharpening (RIS): Improves clarity in games.

- DirectX 12 Ultimate Support: Including partial ray tracing implementation through software methods, but lacking hardware accelerators as found in RDNA 2.

Lack of Hardware Ray Tracing

Unlike NVIDIA's RTX, the RX 5300M does not have dedicated RT cores. Ray tracing is possible through the DirectX Raytracing (DXR) API, but it suffers from a significant FPS drop.


2. Memory: Fast but Limited

Type and Size

The graphics card is equipped with 3 GB of GDDR6 memory and a 96-bit memory bus. This is sufficient for gaming at medium settings in 1080p, but in 2025, this amount is becoming minimal. For instance, in games like Cyberpunk 2077 or Hogwarts Legacy, texture loading issues may arise.

Bandwidth

The memory speed is 14 Gbps, with a total bandwidth of 168 GB/s. For comparison, the competitor NVIDIA GTX 1650 Mobile (GDDR5, 128-bit bus) has 192 GB/s.

Impact on Performance

The limited size and bus width can become a bottleneck in games with highly detailed textures or when using HD mods. However, for esports titles (CS2, Valorant), this is adequate.


3. Gaming Performance

1080p – Comfortable Zone

At medium settings, the RX 5300M shows the following results (FPS, average data):

- Fortnite: 60-70 FPS (without Ray Tracing).

- Apex Legends: 55-65 FPS.

- Elden Ring: 40-50 FPS (requires settings optimization).

- Call of Duty: Warzone: 45-55 FPS.

1440p and 4K

For 1440p, the GPU's power is only sufficient for less demanding titles (Rocket League, Dota 2) at low settings. 4K is impractical due to the lack of VRAM.

Ray Tracing

Activating DXR in Shadow of the Tomb Raider reduces FPS to 20-25 frames, making this mode unsuitable for gaming. It's better to rely on traditional rendering.


4. Professional Tasks

Video Editing and Rendering

With support for OpenCL and Vulkan, the card handles editing in DaVinci Resolve or Premiere Pro, but falls behind NVIDIA in rendering due to the absence of a CUDA equivalent. It's suitable for simple tasks (editing 1080p videos) but will struggle with 4K projects.

3D Modeling

In Blender or Maya, the RX 5300M shows modest results. For instance, rendering a scene in Cycles using HIP (AMD's answer to CUDA) will take 20-30% longer compared to a GTX 1650.

Scientific Calculations

For machine learning or calculations, it's better to choose a GPU with more memory and ROCm support (AMD’s platform for HPC), making the RX 5300M less applicable in these scenarios.


5. Power Consumption and Heat Output

TDP and Efficiency

The card has a TDP of 85 W, making it suitable for thin gaming laptops. Compared to the NVIDIA GTX 1650 Mobile (50 W), it is less energy-efficient but more powerful.

Cooling Recommendations

In laptops with the RX 5300M, having at least two fans and copper heat pipes is crucial. For desktop PCs (external GPU docks), a case with good ventilation is required.

Noise

Under load, the cooling system can become noisy (up to 40 dB), which is typical for budget solutions.


6. Comparison with Competitors

NVIDIA GTX 1650 Mobile

- Pros of NVIDIA: Better ray tracing support (albeit limited), lower power consumption.

- Pros of AMD: Higher performance in Vulkan games (Doom Eternal), support for FidelityFX.

AMD Radeon RX 5500M

The closest "relative" with 4 GB of GDDR6. The RX 5500M is 10-15% faster but comes at a higher price.

Intel Arc A370M

New Intel drivers have improved compatibility, but the RX 5300M is more stable in older projects.


7. Practical Tips

Power Supply

For a laptop with an RX 5300M, a standard 120-150 W adapter is sufficient. External GPU docks require a power supply of 400-500 W.

Compatibility

The card works with PCIe 4.0 x8 but is also compatible with PCIe 3.0. For laptops, check for Thunderbolt 4/5 support for dock connections.

Drivers

Regularly update Adrenalin Edition: AMD actively optimizes older GPUs for new games. Avoid "beta" versions for critical tasks.


8. Pros and Cons

Pros:

- Good performance in 1080p.

- Support for modern APIs (DirectX 12 Ultimate, Vulkan).

- Energy efficiency for its class.

Cons:

- Only 3 GB of VRAM.

- No hardware ray tracing.

- Limited applicability in professional tasks.


9. Final Verdict: Who is the RX 5300M for?

This graphics card is an ideal choice for:

1. Budget gamers playing in 1080p at medium settings.

2. Owners of slim laptops valuing a balance between performance and portability.

3. Students needing an all-purpose system for studies and light editing.

In 2025, the RX 5300M can be found in new devices priced between $180-$250. If you are not chasing ultra-settings and want to save money, this is a worthy option. However, for future projects focusing on ray tracing or 4K, it's advisable to consider more modern GPUs.


Conclusion

The AMD Radeon RX 5300M is an example of a successful compromise. It may not break records, but after years in the market, it has proven its reliability. In a world where technology evolves rapidly, such solutions remind us that sometimes "good enough" is exactly what we need.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
November 2019
Model Name
Radeon RX 5300M
Generation
Mobility Radeon
Base Clock
1000MHz
Boost Clock
1445MHz
Bus Interface
PCIe 4.0 x8
Transistors
6,400 million
Compute Units
22
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
3GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
168.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
46.24 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
127.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.138 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
254.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.15 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
L2 Cache
2MB
TDP
85W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
4.15 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.303 +3.7%
4.073 -1.9%
3.981 -4.1%