AMD FirePro S9100

AMD FirePro S9100

AMD FirePro S9100: A Professional Tool in the World of Computing and Graphics

April 2025


Introduction

The AMD FirePro S9100 graphics card is a solution designed for professionals demanding maximum computational power and stability. Although this model was released nearly a decade ago, it still finds application in specific tasks due to its architecture and unique features. In this article, we will explore who can benefit from the S9100 in 2025 and what advantages it offers compared to modern alternatives.


1. Architecture and Key Features

Architecture: The FirePro S9100 is built on the Graphics Core Next (GCN) 1.2 microarchitecture, which became the foundation for many professional and gaming solutions from AMD in the mid-2010s.

Manufacturing Process: 28 nm — an outdated standard by today’s metrics, but at the time, it provided a balance between performance and energy efficiency.

Unique Features:

- Support for Mantle API (the predecessor to Vulkan) and OpenCL 2.0 for parallel computing.

- AMD PowerTune and ZeroCore Power technologies for optimizing power consumption.

- No hardware ray tracing support (analogous to RTX) or AI accelerators (like DLSS, FSR), which limits its application in modern games.


2. Memory: Speed and Volume

Memory Type: HBM (High Bandwidth Memory) 1st generation — a revolutionary technology for its time with a vertical chip configuration.

Volume and Bandwidth:

- 16 GB of memory with a 4096-bit bus.

- Bandwidth — 512 GB/s, which is twice that of GDDR5 from the same period.

Impact on Performance: HBM provides fast data access in rendering tasks, simulations, and working with large volumes of data. However, in modern games featuring high-resolution textures (4K+), this may be insufficient due to the limitations of the GCN architecture.


3. Gaming Performance: Nostalgia with Caveats

The FirePro S9100 was not designed for gaming, but in 2025 it can be used to run projects from the 2010s at medium settings:

- The Witcher 3 (2015): ~45 FPS at 1080p (high settings).

- GTA V: ~60 FPS at 1440p (medium settings).

- Cyberpunk 2077 (2020): ~25 FPS at 1080p (low settings) due to lack of FSR support and outdated architecture.

Ray Tracing: Not supported in hardware. Software implementations (for example, via Vulkan) drop FPS to unplayable levels.


4. Professional Tasks: Where the S9100 Still Shines

3D Modeling and Rendering:

- Support for OpenCL and OpenGL 4.5 allows work in Autodesk Maya, Blender, and SolidWorks. Rendering a moderately complex scene takes about 20% longer than on a modern Radeon Pro W7800.

Video Editing:

- In Adobe Premiere Pro (optimized for OpenCL), the card can handle 4K video editing, but exporting takes twice as long as on an NVIDIA RTX A4000.

Scientific Calculations:

- Effective in molecular modeling and CFD analysis due to its high memory bandwidth.

Comparison with CUDA: In CUDA-optimized projects (e.g., MATLAB), the S9100 falls short compared to even budget Quadro models.


5. Power Consumption and Heat Generation

TDP: 275 W — a demanding figure even by 2025 standards.

Cooling:

- A system with an airflow of at least 50 CFM and a case with ventilation holes in the top and rear panels is recommended.

- The ideal option is workstations in full-size cases (e.g., Fractal Design Define 7).

Noise: The stock cooler can be loud under load. Replacing it with an AIO cooler (e.g., Arctic Liquid Freezer II 240) can reduce the noise level to 28 dB.


6. Comparison with Competitors

AMD Radeon Pro W6600 (2021):

- Advantages: 7 nm manufacturing process, PCIe 4.0 support, 32 GB GDDR6.

- Price: $2000 (for new units).

NVIDIA Quadro RTX 4000 (2018):

- RT cores, DLSS, 8 GB GDDR6.

- Better performance in games and CUDA tasks.

- Price: $1500–$1800.

Conclusion: The S9100 is relevant only for niche tasks where the volume of HBM memory is crucial. In other cases, modern alternatives are more advantageous.


7. Practical Tips

Power Supply: At least 600 W with an 80+ Gold certification (e.g., Corsair RM650x).

Compatibility:

- Motherboards with PCIe 3.0 x16. Modern PCIe 5.0 cards are backward compatible but the card’s potential will not be fully realized.

- Recommended OS: Windows 10 LTSC or Linux with AMDGPU-PRO drivers.

Drivers:

- Stable, but updates were stopped in 2022. There may be errors when working with new software (e.g., Unreal Engine 5.3).


8. Pros and Cons

Pros:

- High memory bandwidth.

- Reliability and durability (designed for 24/7 operation).

- Support for multi-display configurations (up to 6 monitors).

Cons:

- No support for modern APIs (DirectX 12 Ultimate, Vulkan 1.3).

- High power consumption.

- Limited availability of new units (price: starting at $2500).


9. Final Conclusion: Who is the FirePro S9100 for?

This graphics card is suitable for:

1. Labs and engineers needing stable performance with legacy software optimized for OpenCL.

2. Enthusiasts building retro systems to run old professional applications.

3. Organizations looking to upgrade their hardware without transitioning to expensive modern solutions.

In 2025, the FirePro S9100 is a niche tool that lags behind new GPUs in speed but excels in specialization. If your tasks do not require AI acceleration or ray tracing, this card could be a cost-effective solution. However, for gaming and modern creative projects, it is better to choose from the Radeon Pro or NVIDIA RTX lines.


Prices and specifications are current as of April 2025. Please verify compatibility with your equipment before purchasing.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2014
Model Name
FirePro S9100
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
6,200 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
12GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
52.74 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
131.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.109 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.303 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
4.303 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.677 +8.7%
4.463 +3.7%
4.15 -3.6%