NVIDIA GeForce RTX 3060
vs
NVIDIA GeForce RTX 4070

vs
NVIDIA GeForce RTX 3060 vs NVIDIA GeForce RTX 4070 graphics card comparison

GPU Comparison Result

RTX 3060 vs RTX 4070: Same 12 GB, But Different Performance Levels

At first glance, when it comes to memory and bus, the RTX 3060 and RTX 4070 appear to be twins: 12 GB, 192-bit. But this resemblance is deceptive. In reality, these cards belong to different weight classes. One remains a popular choice for 1080p gaming, while the other is a solid workhorse for 1440p with a margin for modern technologies. Meanwhile, the RTX 3060 is still significantly more popular: according to the Steam Hardware Survey for May 2026, it occupies 4.19% of the market compared to 1.87% for the RTX 4070.

The key differences between the two generations are summarized in the table below. We are comparing the 12 GB RTX 3060, not the cut-down 8 GB version with a 128-bit bus - the latter is noticeably slower and would only distort the picture.

Parameter GeForce RTX 3060 GeForce RTX 4070
Architecture Ampere Ada Lovelace
CUDA Cores 3584 5888
Boost Clock 1.78 GHz 2.48 GHz
Memory 12 GB GDDR6 12 GB GDDR6 / GDDR6X
Memory Bus 192-bit 192-bit
RT Cores 2nd Generation 3rd Generation
Tensor Cores 3rd Generation 4th Generation
DLSS DLSS Super Resolution DLSS 3.5, Frame Generation
Video Encoder NVENC 7th Generation NVENC 8th Generation, AV1 Encode
Power Consumption (TGP) 170 W 200 W
Target Resolution 1080p, partially 1440p 1440p, sometimes 4K with DLSS

Gaming Performance

According to aggregate testing from NanoReview, the gap in raw FPS is colossal. The RTX 4070 averages 139 FPS compared to 81 FPS at 1080p Ultra, 107 FPS versus 60 FPS at 1440p Ultra, and 62 FPS compared to 32 FPS at 4K Ultra. While these are average figures across a specific set of games, the scale of the gap is evident: the RTX 4070 is 70-90% faster in demanding scenarios. Where the RTX 3060 struggles at 1440p, the RTX 4070 performs confidently, allowing high-refresh-rate monitors to shine in 1080p without compromises.

Tom’s Hardware's June GPU hierarchy also places these cards on different tiers. The RTX 3060 remains in the "affordable Full HD" segment, while the RTX 4070 is firmly established in the "high-end 1440p" category.

Ray Tracing and DLSS: The Difference Beyond FPS

The main advantage of Ada Lovelace is exclusive technologies not available on Ampere. The 3rd generation RT cores provide a noticeable boost in ray tracing, but the real trump card is DLSS 3.5 with Frame Generation. Where the RTX 3060 only relies on upscaling, the RTX 4070 can generate entire frames, dramatically increasing smoothness in story-driven blockbusters. For games like Cyberpunk 2077, Alan Wake 2, and upcoming releases, this difference translates to "playable on medium settings" versus "beautiful, smooth, on high settings."

Moreover, the AV1 encoder makes the RTX 4070 significantly more attractive for streamers and anyone capturing gameplay moments: at the same bitrate, the picture quality is noticeably better than with the RTX 3060's encoder.

Memory: Why "12 GB vs 12 GB" Doesn't Mean Equality

Both cards have 12 GB of memory and a 192-bit bus, which constitutes the main marketing trap. The performance difference is explained not by the amount but by the chip and architecture. The RTX 4070 has many more execution units, higher clock speeds, and significantly improved cache memory (the L2 cache of Ada is much larger). The result is not just an FPS boost but a different level of comfort. On the RTX 3060, it is often necessary to reduce settings at 1440p, not just due to memory limitations but because of a lack of computing power. So, having the same gigabytes doesn’t make the cards equal - it’s a classic case where one should consider the bigger picture rather than just one number.

Power Consumption and Cooling

The TGP for the RTX 3060 is 170 W, while for the RTX 4070 it is 200 W. The difference of just 30 W comes with a double performance advantage (in several scenarios) - this is a huge leap in energy efficiency. Under load, the RTX 4070 stays cooler and quieter, despite delivering significantly more frames. In most models, the fans rarely ramp up to annoying speeds. For builds with a 550-600 W PSU, the RTX 4070 is often the optimal maximum without needing to upgrade the power supply.

Who Should Choose What

Consider the RTX 3060 (12 GB) if:

  • Your budget is limited, and the card is available at a reasonable price on the second-hand market;
  • Your main monitor is 1080p, and you have no plans to upgrade to 1440p in the next couple of years;
  • DLSS Super Resolution meets your needs, and ray tracing is not a priority.

That said, it is essential not to choose the 8 GB version of the RTX 3060 - its reduced bus and lower memory capacity significantly diminish the already limited performance headroom.

The RTX 4070 is a more logical choice if:

  • You have a 1440p monitor and want to play on high settings without the hassle of tweaking options;
  • Ray tracing is important, and DLSS Frame Generation is seen not as a "crutch" but as a means to get the most out of story-driven games;
  • You stream or frequently record videos - the AV1 encoder provides objectively better quality;
  • You want a quiet, cool system with headroom for several years ahead. While the card is not ideal for 4K, it can provide acceptable comfort in many projects with DLSS.

Conclusion

The main takeaway is that having the same 12 GB should not mislead you. The RTX 3060 remains a practical budget card for 1080p, while the RTX 4070 represents a genuine leap to a different level of comfort, especially in 1440p. Choosing between them is not a matter of "old versus new" but a conscious decision about what level of performance you truly need.

Advantages

  • Higher Boost Clock: 2475MHz (1777MHz vs 2475MHz)
  • Higher Bandwidth: 504.2 GB/s (360.0 GB/s vs 504.2 GB/s)
  • More Shading Units: 5888 (3584 vs 5888)
  • Newer Launch Date: April 2023 (January 2021 vs April 2023)

Basic

NVIDIA
Label Name
NVIDIA
January 2021
Launch Date
April 2023
Desktop
Platform
Desktop
GeForce RTX 3060
Model Name
GeForce RTX 4070
GeForce 30
Generation
GeForce 40
1320MHz
Base Clock
1920MHz
1777MHz
Boost Clock
2475MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
12,000 million
Transistors
35,800 million
28
RT Cores
46
112
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
184
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
184
Samsung
Foundry
TSMC
8 nm
Process Size
5 nm
Ampere
Architecture
Ada Lovelace

Memory Specifications

12GB
Memory Size
12GB
GDDR6
Memory Type
GDDR6X
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1875MHz
Memory Clock
1313MHz
360.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

85.30 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
158.4 GPixel/s
199.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
455.4 GTexel/s
12.74 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.15 TFLOPS
199.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
455.4 GFLOPS
12.995 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.733 TFLOPS

Miscellaneous

28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
128 KB (per SM)
L1 Cache
128 KB (per SM)
3MB
L2 Cache
36MB
170W
TDP
200W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.6
CUDA
8.9
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 12-pin
Power Connectors
1x 16-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.6
Shader Model
6.7
450W
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3060
45
GeForce RTX 4070
84 +87%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3060
78
GeForce RTX 4070
157 +101%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3060
114
GeForce RTX 4070
261 +129%
Cyberpunk 2077 2160p / fps
GeForce RTX 3060
31
GeForce RTX 4070
41 +32%
Cyberpunk 2077 1440p / fps
GeForce RTX 3060
37
GeForce RTX 4070
95 +157%
Cyberpunk 2077 1080p / fps
GeForce RTX 3060
55
GeForce RTX 4070
127 +131%
GTA 5 2160p / fps
GeForce RTX 3060
49
GeForce RTX 4070
141 +188%
GTA 5 1440p / fps
GeForce RTX 3060
80
GeForce RTX 4070
147 +84%
FP32 (float) / TFLOPS
GeForce RTX 3060
12.995
GeForce RTX 4070
29.733 +129%
3DMark Steel Nomad
GeForce RTX 3060
1974
GeForce RTX 4070
3853 +95%
3DMark Time Spy
GeForce RTX 3060
8882
GeForce RTX 4070
17481 +97%
Blender
GeForce RTX 3060
2115.71
GeForce RTX 4070
6138 +190%
Vulkan
GeForce RTX 3060
84816
GeForce RTX 4070
151403 +79%
OpenCL
GeForce RTX 3060
89301
GeForce RTX 4070
168239 +88%