NVIDIA GeForce RTX 3060
vs
AMD Radeon RX 7600

vs
NVIDIA GeForce RTX 3060 vs AMD Radeon RX 7600 graphics card comparison

GPU Comparison Result

RTX 3060 12GB vs RX 7600: An Older Card with Memory Headroom or a Newer One for Full HD

The NVIDIA GeForce RTX 3060 12GB and the AMD Radeon RX 7600 are often compared as graphics cards within the same gaming class, but they cater to different scenarios. The RX 7600 is faster in standard games without ray tracing and is better suited for Full HD. The RTX 3060 is older, but it has 12GB of video memory, DLSS, CUDA, and higher ray tracing performance. Therefore, the choice depends not only on average FPS but also on the games, graphics settings, and work tasks.

Short conclusion: RX 7600 is for Full HD without ray tracing, RTX 3060 12GB is for those who prioritize memory, DLSS, CUDA, and ray tracing.

Main Difference

The Radeon RX 7600 was released later and designed as a graphics card for 1080p gaming. It features an RDNA 3 architecture, high frequencies, and a media block with AV1 encoding. In standard graphics tasks, it often outperforms the RTX 3060.

The GeForce RTX 3060 12GB was released earlier but has a rare configuration for its class: 12GB GDDR6 and a 192-bit bus. This aids it in games and tasks where video memory volume is crucial.

The choice boils down to preferences: RX 7600 often provides higher FPS in Full HD, while RTX 3060 12GB less frequently hits VRAM limits and is better suited for programs optimized for CUDA.

Key Differences

Characteristic GeForce RTX 3060 12GB Radeon RX 7600
Architecture NVIDIA Ampere AMD RDNA 3
Year of Release 2021 2023
Video Memory 12 GB GDDR6 8 GB GDDR6
Memory Bus 192-bit 128-bit
Compute Units 3584 CUDA Cores 2048 Stream Processors
Typical Power Consumption around 170W around 165W
Upscaling DLSS FSR
Ray Tracing stronger weaker
AV1 decoding encoding and decoding
Main Advantage 12 GB VRAM, DLSS, CUDA higher FPS at 1080p, AV1 encoding

In terms of memory subsystem, the RTX 3060 is more convincing: 12 GB vs. 8 GB and a 192-bit bus vs. 128-bit. However, in games, this does not always provide a benefit. The RX 7600 compensates for its narrower bus with a new architecture, high frequencies, and Infinity Cache, so it often leads in standard rasterization.

RTX 3060 12GB vs RX 7600 in Games

At Full HD without ray tracing, the RX 7600 is usually faster. It is best suited for this scenario: modern games at high settings, online shooters, racing games, RPGs, and substantial single-player projects without heavy ray tracing.

In esports games, the difference is less significant. Counter-Strike 2, Valorant, Fortnite, Apex Legends, and similar titles typically run well on both cards, especially if settings are not pushed to the max. The RX 7600 will often provide more FPS, but the RTX 3060 12GB is still sufficient for Full HD.

In demanding AAA games, the performance picture depends on the settings. Without ray tracing, the RX 7600 is generally faster. In Cyberpunk 2077, Starfield, Hogwarts Legacy, and similar titles, it is better suited for high FPS at 1080p. However, at high textures, mods, or trying to move up to 1440p, 8 GB of memory can become a limitation.

In ray tracing games, the advantage shifts to the RTX 3060. For example, in Cyberpunk 2077 with ray tracing, using the RTX 3060 with DLSS is more logical than the RX 7600 with heavy RT settings. The RX 7600 supports ray tracing, but in this class, it often significantly reduces FPS.

Scenario What’s better
1080p, high settings, no RT RX 7600
1080p, esports both cards perform well, RX 7600 often faster
1440p on medium/high settings RX 7600 for FPS, RTX 3060 for VRAM headroom
Games with HD textures and mods RTX 3060 12GB
Games with ray tracing RTX 3060
Games with DLSS RTX 3060
Video recording in AV1 RX 7600

For games at 1080p without ray tracing, the RX 7600 is preferable. The RTX 3060 12GB excels in other conditions: when a game requires more video memory, support for DLSS, or higher performance in ray tracing scenarios.

12 GB vs 8 GB

The main difference is the amount of video memory. The RX 7600 has a faster GPU in standard games, but only 8 GB of VRAM. For Full HD, this is often sufficient, but the memory headroom is shrinking. Some new games may already hit the 8 GB limit at high textures, especially when turning on heavy effects or playing at resolutions higher than 1080p.

The RTX 3060 12GB has more headroom. This does not make the card faster in every game, but it reduces the risk of sudden FPS drops, texture pop-ins, and setting limitations.

12 GB is particularly beneficial in such scenarios:

  • games with heavy textures;
  • 1440p at moderate settings;
  • HD mods and large texture packs;
  • Blender, neural network tools, and other tasks where VRAM volume is important;
  • projects that have become more demanding after updates.

However, the 12 GB does not compensate for the weaker GPU in all games. If a game does not hit the memory ceiling, the RX 7600 often shows a higher average FPS. Therefore, 12 GB is not a guarantee of more speed but a buffer against specific limitations.

Ray Tracing and Upscaling

In ray tracing, the advantage goes to the RTX 3060. It has better performance in RT scenarios within this class, and DLSS helps mitigate FPS drops. This is particularly important for the RTX 3060: without upscaling, heavy ray tracing quickly reduces performance.

The RX 7600 also supports ray tracing, but enabling it at high settings is typically impractical. The drop in FPS is too noticeable, and 8 GB of memory can become an additional limitation. FSR helps, but DLSS on the RTX 3060 often provides a more stable experience, especially in motion and with fine details.

If ray tracing is not needed, the advantage of the RTX 3060 becomes less critical. If ray tracing is required at least in a moderate mode, the RTX 3060 12GB is preferable, especially when using DLSS.

Work, Streaming, and Encoding

For work tasks, the RTX 3060 12GB is often more practical. It has more video memory and better support for the NVIDIA ecosystem: CUDA, Blender, specific AI tools, rendering, plugins, and applications where NVIDIA acceleration works more consistently or faster. In such tasks, the volume of VRAM is sometimes more important than the RX 7600's slight advantage in gaming benchmarks.

The RX 7600 is better suited for recording video in AV1: it has hardware AV1 encoding, which the RTX 3060 lacks. This is useful for recording videos, streaming, and storing video in a more efficient format.

If the graphics card is only needed for games, the work advantages of the RTX 3060 may not need to be considered. If Blender, CUDA applications, or local AI experiments are needed alongside gaming, the RTX 3060 12GB will be the more practical choice.

Power Consumption

In terms of consumption, the cards are close: the RTX 3060 operates around 170W, while the RX 7600 is around 165W. The difference is minimal, so the power supply requirements are nearly identical. A quality mid-range power supply is sufficient for both cards, provided the system does not have a high-power-consuming processor.

Temperatures and noise depend more on the specific cooling system than on the GPU. Dual-fan versions are more compact but may be noisier. Larger models are usually quieter, although they take up more space in the case.

What to Choose

Radeon RX 7600 is worth considering if you need a graphics card for gaming at 1080p without a focus on ray tracing. It is faster in standard graphics, newer, supports AV1 encoding, and is well-suited for a budget gaming build.

GeForce RTX 3060 12GB is worth considering if the price is close, and you prioritize 12 GB of memory, DLSS, CUDA, Blender, AI tools, or higher performance in ray tracing. It may not always be faster in games, but it offers broader capabilities.

Choosing the RTX 3060 solely for the “12 GB” figure is not sensible if the card is significantly more expensive than the RX 7600 and is needed only for gaming at Full HD. However, the RX 7600 cannot be considered unequivocally the better option either: 8 GB of memory is its main long-term downside.

Conclusion

For gaming at 1080p without ray tracing, the better option is the Radeon RX 7600. It is faster in rasterization, newer in architecture, and supports AV1 encoding.

The GeForce RTX 3060 12GB makes sense at a comparable price if VRAM headroom, DLSS, CUDA, work tasks, or ray tracing are important. It is not worth overpaying for the RTX 3060 just because of the 12 GB if those 12 GB will not be utilized.

The main fork is simple: RX 7600 - more FPS in standard Full HD, RTX 3060 12GB - more memory and a stronger NVIDIA ecosystem.

Advantages

  • Larger Memory Size: 12GB (12GB vs 8GB)
  • Higher Bandwidth: 360.0 GB/s (360.0 GB/s vs 288.0 GB/s)
  • More Shading Units: 3584 (3584 vs 2048)
  • Higher Boost Clock: 2655MHz (1777MHz vs 2655MHz)
  • Newer Launch Date: May 2023 (January 2021 vs May 2023)

Basic

NVIDIA
Label Name
AMD
January 2021
Launch Date
May 2023
Desktop
Platform
Desktop
GeForce RTX 3060
Model Name
Radeon RX 7600
GeForce 30
Generation
Navi III
1320MHz
Base Clock
1720MHz
1777MHz
Boost Clock
2655MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x8
12,000 million
Transistors
13,300 million
28
RT Cores
32
-
Compute Units
32
112
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
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112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Samsung
Foundry
TSMC
8 nm
Process Size
6 nm
Ampere
Architecture
RDNA 3.0

Memory Specifications

12GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1875MHz
Memory Clock
2250MHz
360.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1a
3x DisplayPort 2.1

Theoretical Performance

85.30 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
199.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
12.74 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
43.50 TFLOPS
199.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
679.7 GFLOPS
12.995 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.315 TFLOPS

Miscellaneous

28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
128 KB (per SM)
L1 Cache
128 KB per Array
3MB
L2 Cache
2MB
170W
TDP
165W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
4.6
OpenGL
4.6
8.6
CUDA
-
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 12-pin
Power Connectors
1x 8-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.6
Shader Model
6.7
450W
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3060
45 +10%
Radeon RX 7600
41
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3060
78
Radeon RX 7600
88 +13%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3060
114
Radeon RX 7600
163 +43%
Cyberpunk 2077 1080p / fps
GeForce RTX 3060
55
Radeon RX 7600
69 +25%
GTA 5 2160p / fps
GeForce RTX 3060
49
Radeon RX 7600
80 +63%
GTA 5 1440p / fps
GeForce RTX 3060
80
Radeon RX 7600
80
GTA 5 1080p / fps
GeForce RTX 3060
136
Radeon RX 7600
194 +43%
FP32 (float) / TFLOPS
GeForce RTX 3060
12.995
Radeon RX 7600
21.315 +64%
3DMark Steel Nomad
GeForce RTX 3060
1974
Radeon RX 7600
2312 +17%
3DMark Time Spy
GeForce RTX 3060
8882
Radeon RX 7600
10694 +20%
Blender
GeForce RTX 3060
2115.71 +67%
Radeon RX 7600
1265.43
Vulkan
GeForce RTX 3060
84816
Radeon RX 7600
91662 +8%
OpenCL
GeForce RTX 3060
89301 +8%
Radeon RX 7600
82889