Advantages
- Larger Memory Size: 6GB (6GB vs System Shared)
- Higher Bandwidth: 192.2 GB/s (192.2 GB/s vs System Dependent)
- More Shading Units: 1280 (1280 vs 192)
- Newer Launch Date: March 2021 (July 2016 vs March 2021)
Basic
NVIDIA
Label Name
Intel
July 2016
Launch Date
March 2021
Desktop
Platform
Integrated
GeForce GTX 1060 6 GB
Model Name
Intel UHD Graphics 730
GeForce 10
Generation
Intel UHD Graphics
1506MHz
Base Clock
-
1709MHz
Boost Clock
-
PCIe 3.0 x16
Bus Interface
Ring Bus
4,400 million
Transistors
-
-
RT Cores
No
-
Compute Units
24
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
12
TSMC
Foundry
Intel
16 nm
Process Size
-
Pascal
Architecture
Xe-LP (Gen12)
Memory Specifications
6GB
Memory Size
System Shared
GDDR5
Memory Type
System Shared
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
2002MHz
Memory Clock
System Shared
192.2 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
Display and Media
-
AV1 Encode/Decode
Decode Only
-
H.264 Hardware Encode/Decode
Yes
-
H.265 HEVC Hardware Encode/Decode
Yes
-
H.266 VVC Hardware Encode/Decode
No
-
Intel Quick Sync Video
Yes
1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
Motherboard Dependent
Theoretical Performance
82.03 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
-
136.7 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
-
68.36 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
136.7 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
4.287
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.4992
TFLOPS
AI Features
-
Intel Deep Learning Boost on GPU
No
Miscellaneous
10
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
1280
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
192
48 KB (per SM)
L1 Cache
-
1536KB
L2 Cache
-
120W
TDP
-
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
6.1
CUDA
-
12 (12_1)
DirectX
12 (12_1)
1x 6-pin
Power Connectors
-
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
-
6.4
Shader Model
6.6
300W
Suggested PSU
-
Benchmarks
FP32 (float)
/ TFLOPS
GeForce GTX 1060 6 GB
4.287
+759%
UHD Graphics 730
0.4992
3DMark Steel Nomad
GeForce GTX 1060 6 GB
906
+1252%
UHD Graphics 730
67
3DMark Time Spy
GeForce GTX 1060 6 GB
4099
+574%
UHD Graphics 730
608
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