Advantages
- Newer Launch Date: January 2026 (January 2026 vs January 2025)
- Higher Boost Clock: 2900 MHz (2.5 GHz vs 2900 MHz)
- More Shading Units: 2560 (1536 vs 2560)
Basic
Intel
Label Name
AMD
January 2026
Launch Date
January 2025
Integrated
Platform
Integrated
TSMC N3E
GPU Lithography
-
Intel Arc B390 GPU
Model Name
AMD Radeon 8060S Graphics
Arc B-Series
Generation
Radeon 8000S
300 MHz
Base Clock
-
2.5 GHz
Boost Clock
2900 MHz
-
Bus Interface
Integrated
12
RT Cores
40
12 Xe-cores
Compute Units
40
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
TSMC
Foundry
TSMC
3 nm
Process Size
4 nm
Xe3
Architecture
RDNA 3.5
Memory Specifications
-
Memory Size
System Shared
System Shared
Memory Type
System Shared LPDDR5x
-
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256-bit
-
Memory Clock
LPDDR5x-8000
-
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256 GB/s
Display and Media
Yes
AV1 Encode/Decode
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Decode Only
H.266 VVC Hardware Encode/Decode
-
Yes
Intel Quick Sync Video
-
7680 x 4320 @ 60Hz
Max Resolution DP
-
3840 x 2400 @ 120Hz
Max Resolution eDP
-
4
Number of Displays Supported
-
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
-
Theoretical Performance
60 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
186 GPixel/s
120 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
464 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.7 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
464 GFLOPS
7.7
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.85
TFLOPS
AI Features
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
AI Software Frameworks Supported by GPU
-
122
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
-
Miscellaneous
1536
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
768 KB
L1 Cache
-
16 MB
L2 Cache
-
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
-
CUDA
No
DirectX 12 Ultimate
DirectX
12
-
Power Connectors
None
24
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
-
Shader Model
6.8
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Arc B390
27
Radeon 8060S Graphics
38
+41%
Shadow of the Tomb Raider 1440p
/ fps
Arc B390
48
Radeon 8060S Graphics
80
+67%
Shadow of the Tomb Raider 1080p
/ fps
Arc B390
63
Radeon 8060S Graphics
115
+83%
Cyberpunk 2077 2160p
/ fps
Arc B390
11
Radeon 8060S Graphics
16
+45%
Cyberpunk 2077 1440p
/ fps
Arc B390
24
Radeon 8060S Graphics
38
+58%
Cyberpunk 2077 1080p
/ fps
Arc B390
42
Radeon 8060S Graphics
65
+55%
FP32 (float)
/ TFLOPS
Arc B390
7.7
Radeon 8060S Graphics
14.85
+93%
3DMark Steel Nomad
Arc B390
1667
Radeon 8060S Graphics
2038
+22%
3DMark Time Spy
Arc B390
7190
Radeon 8060S Graphics
10010
+39%
Blender
Arc B390
1281.07
Radeon 8060S Graphics
1335.18
+4%
Vulkan
Arc B390
60360
Radeon 8060S Graphics
87196
+44%
OpenCL
Arc B390
54698
Radeon 8060S Graphics
94271
+72%
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