AMD Radeon RX 570
vs
AMD Radeon RX 550

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 570 and AMD Radeon RX 550 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1244MHz (1244MHz vs 1183MHz)
  • Larger Memory Size: 4GB (4GB vs 2GB)
  • Higher Bandwidth: 224.0 GB/s (224.0 GB/s vs 112.0 GB/s)
  • More Shading Units: 2048 (2048 vs 512)

Basic

AMD
Label Name
AMD
April 2017
Launch Date
April 2017
Desktop
Platform
Desktop
Radeon RX 570
Model Name
Radeon RX 550
Polaris
Generation
Polaris
1168MHz
Base Clock
1100MHz
1244MHz
Boost Clock
1183MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x8
5,700 million
Transistors
2,200 million
32
Compute Units
8
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
GlobalFoundries
Foundry
GlobalFoundries
14 nm
Process Size
14 nm
GCN 4.0
Architecture
GCN 4.0

Memory Specifications

4GB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1750MHz
Memory Clock
1750MHz
224.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Display and Media

1x DVI
1x HDMI 2.0b
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0b
1x DisplayPort 1.4a

Theoretical Performance

39.81 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.93 GPixel/s
159.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
37.86 GTexel/s
5.095 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1211 GFLOPS
318.5 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
75.71 GFLOPS
4.993 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.235 TFLOPS

Miscellaneous

2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
16 KB (per CU)
L1 Cache
16 KB (per CU)
2MB
L2 Cache
512KB
150W
TDP
50W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
12 (12_0)
DirectX
12 (12_0)
1x 6-pin
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
6.4
Shader Model
6.4
450W
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 570
18 +200%
Radeon RX 550
6
Shadow of the Tomb Raider 1440p / fps
Radeon RX 570
33 +175%
Radeon RX 550
12
Shadow of the Tomb Raider 1080p / fps
Radeon RX 570
51 +143%
Radeon RX 550
21
Battlefield 5 2160p / fps
Radeon RX 570
26 +271%
Radeon RX 550
7
Battlefield 5 1440p / fps
Radeon RX 570
50 +257%
Radeon RX 550
14
Battlefield 5 1080p / fps
Radeon RX 570
68 +240%
Radeon RX 550
20
GTA 5 1080p / fps
Radeon RX 570
102 +19%
Radeon RX 550
86
FP32 (float) / TFLOPS
Radeon RX 570
4.993 +304%
Radeon RX 550
1.235
3DMark Time Spy
Radeon RX 570
3953 +238%
Radeon RX 550
1171
Hashcat / H/s
Radeon RX 570
161084 +296%
Radeon RX 550
40676