AMD Radeon HD 6990M
vs
AMD Radeon HD 6970M

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon HD 6990M and AMD Radeon HD 6970M video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 2GB (2GB vs 1024MB)
  • More Shading Units: 1120 (1120 vs 960)
  • Newer Launch Date: July 2011 (July 2011 vs January 2011)

Basic

AMD
Label Name
AMD
July 2011
Launch Date
January 2011
Mobile
Platform
Mobile
Radeon HD 6990M
Model Name
Radeon HD 6970M
Vancouver
Generation
Vancouver
MXM-B (3.0)
Bus Interface
MXM-B (3.0)
1,700 million
Transistors
1,700 million
14
Compute Units
12
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
TSMC
Foundry
TSMC
40 nm
Process Size
40 nm
TeraScale 2
Architecture
TeraScale 2

Memory Specifications

2GB
Memory Size
1024MB
GDDR5
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
900MHz
Memory Clock
900MHz
115.2 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s

Display and Media

No outputs
Outputs
No outputs

Theoretical Performance

22.88 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.76 GPixel/s
40.04 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
32.64 GTexel/s
1.57 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.28 TFLOPS

Miscellaneous

1120
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
8 KB (per CU)
L1 Cache
8 KB (per CU)
512KB
L2 Cache
512KB
100W
TDP
75W
1.2
OpenCL Version
1.2
4.4
OpenGL
4.4
11.2 (11_0)
DirectX
11.2 (11_0)
None
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
5.0
Shader Model
5.0

Benchmarks

FP32 (float) / TFLOPS
Radeon HD 6990M
1.57 +23%
Radeon HD 6970M
1.28