Advantages
- Higher Bandwidth: 115.2 GB/s (76.80 GB/s vs 115.2 GB/s)
- More Shading Units: 960 (800 vs 960)
Basic
AMD
Label Name
AMD
January 2011
Launch Date
January 2011
Desktop
Platform
Mobile
Radeon HD 6770
Model Name
Radeon HD 6970M
Northern Islands
Generation
Vancouver
PCIe 2.0 x16
Bus Interface
MXM-B (3.0)
1,040 million
Transistors
1,700 million
10
Compute Units
12
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
TSMC
Foundry
TSMC
40 nm
Process Size
40 nm
TeraScale 2
Architecture
TeraScale 2
Memory Specifications
1024MB
Memory Size
1024MB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1200MHz
Memory Clock
900MHz
76.80 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s
Display and Media
2x DVI
1x HDMI 1.3a
2x mini-DisplayPort 1.1
1x HDMI 1.3a
2x mini-DisplayPort 1.1
Outputs
No outputs
Theoretical Performance
13.60 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.76 GPixel/s
34.00 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
32.64 GTexel/s
1.387
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.28
TFLOPS
Miscellaneous
800
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
8 KB (per CU)
L1 Cache
8 KB (per CU)
256KB
L2 Cache
512KB
108W
TDP
75W
1.2
OpenCL Version
1.2
4.4
OpenGL
4.4
11.2 (11_0)
DirectX
11.2 (11_0)
1x 6-pin
Power Connectors
None
16
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
5.0
Shader Model
5.0
300W
Suggested PSU
-
Benchmarks
FP32 (float)
/ TFLOPS
Radeon HD 6770
1.387
+8%
Radeon HD 6970M
1.28
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