NVIDIA Tesla M2075

NVIDIA Tesla M2075

About GPU

The NVIDIA Tesla M2075 GPU is a professional-grade graphics processing unit designed for high-performance computing applications. With a memory size of 6GB and a memory type of GDDR5, it offers fast and efficient data processing capabilities. The 783MHz memory clock ensures speedy access to data, while the 448 shading units and 768KB L2 cache contribute to its impressive overall performance. One of the standout features of the Tesla M2075 GPU is its high theoretical performance, boasting an impressive 1.028 TFLOPS. This makes it well-suited for computationally intensive tasks such as scientific simulations, data analysis, and machine learning. In terms of power consumption, the Tesla M2075 has a TDP of 225W, which is relatively high but understandable given its powerful performance capabilities. It is important to ensure that the system has adequate cooling to handle the heat generated by the GPU. Overall, the NVIDIA Tesla M2075 GPU is a solid choice for professionals and researchers who require a high-performance computing solution. Its ample memory size, fast memory clock, and substantial shading units make it well-equipped to handle demanding workloads. While it may be power-hungry, its impressive theoretical performance more than makes up for it, making it a valuable asset for any high-performance computing environment.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
July 2011
Model Name
Tesla M2075
Generation
Tesla
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
783MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
150.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.07 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
32.14 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
513.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.007 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
14
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
448
L1 Cache
64 KB (per SM)
L2 Cache
768KB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1

Benchmarks

FP32 (float)
Score
1.007 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.007 +0%
1.007 +0%
1.007
1.007 -0%
1.004 -0.3%