NVIDIA RTX A5000-12Q

NVIDIA RTX A5000-12Q

NVIDIA RTX A5000-12Q: Power for Professionals and Enthusiasts

April 2025

The NVIDIA RTX A5000 series graphics cards have maintained their status as a benchmark for professionals and gamers who demand maximum performance. The RTX A5000-12Q, released in 2024, combines cutting-edge technology for 3D modeling, rendering, and 4K gaming. In this article, we will explore what sets it apart from competitors and who should take notice of it.


Architecture and Key Features

Ada Lovelace 2.0 Architecture

The RTX A5000-12Q is built on the updated Ada Lovelace 2.0 architecture, succeeding the first generation of Ada. Key improvements focus on energy efficiency and optimization for parallel computing. The card is manufactured on a 4-nm TSMC process, enabling 10,240 CUDA cores (+15% compared to the previous generation) while reducing heat output.

RTX Technologies and DLSS 4.0

Support for hardware ray tracing (4th generation RT Cores) and DLSS 4.0 are key advantages for gamers. DLSS 4.0 employs AI to upscale resolution with minimal loss in detail, while the RT cores accelerate rendering of realistic lighting. Additionally, NVIDIA Reflex is available to reduce latency in games, as well as FidelityFX Super Resolution 3.0 (supporting the open standard from AMD for cross-platform optimization).

NVLink and Virtualization

For professionals, the ability to link two cards via NVLink 4.0 (up to 96 GB of combined memory) and support for vGPU – GPU virtualization technology for cloud workstations – is crucial.


Memory: Speed and Efficiency

GDDR6X with ECC

The card is equipped with 12 GB of GDDR6X memory clocked at 20 Gbps on a 384-bit bus. The bandwidth reaches 960 GB/s, sufficient for handling heavy scenes in Blender or 8K video. Support for ECC (Error Correction Code) minimizes errors in scientific calculations.

Optimization for Professional Tasks

While the memory volume may appear modest compared to gaming models (for example, the RTX 5090 with 24 GB), 12 GB is sufficient for most professional applications (Autodesk Maya, Adobe Premiere). However, for neural network models with billions of parameters, it may be worth considering the RTX A6000 with 48 GB.


Gaming Performance: 4K and Ray Tracing

Results in Popular Titles

When tested in Cyberpunk 2077 (2024) at Ultra settings with RT Overdrive enabled:

- 4K + DLSS 4.0: 68-72 FPS;

- 1440p + DLSS 4.0: 110-120 FPS.

In Horizon Forbidden West (PC version):

- 4K + FSR 3.0: 85 FPS;

- 1440p: 140 FPS.

Ray Tracing: Is It Worth Enabling?

Hardware RT cores reduce the load on the GPU, but even with them, ray tracing decreases FPS by 25-30%. DLSS 4.0 compensates for this: in "Alan Wake 2" at 4K/RT Ultra, the card delivers a stable 60 FPS thanks to downscaling from 1440p.

Resolution Recommendations

- 1080p: Overkill — suitable for esports disciplines with 240+ FPS.

- 1440p: Ideal balance for AAA games at ultra settings.

- 4K: Comfortable with DLSS/FSR, but some titles may require reduced detail.


Professional Tasks: Rendering, Editing, and Computation

3D Modeling and Rendering

In Blender (BMW test), the RTX A5000-12Q completes rendering in 1:15 minutes compared to 1:45 for the RTX 4080. The difference is attributed to driver optimization and support for CUDA 12.5.

Video Editing

In DaVinci Resolve, rendering an 8K video takes 20% less time than with the RTX 3090 Ti, thanks to NVENC 8th generation with hardware AV1 encoding.

Scientific Computing

For tasks on PyTorch or TensorFlow, the card demonstrates 85% performance of the RTX A6000 due to 320 4th generation Tensor Cores.

Software Support

Profiles for professional applications (SOLIDWORKS, MATLAB) are available in the NVIDIA Studio Driver, which receives quarterly updates.


Power Consumption and Heat Output

TDP and PSU Requirements

The card's TDP is 230 W, which is 20 W less than the RTX 4090. It is recommended to use a 750 W power supply (for example, the Corsair RM750e) to allow for peak load overhead.

Cooling Systems

The base version uses turbine cooling (reference design), but partner models (ASUS ProArt, PNY) offer 3-fan coolers with temperatures under load of 68-72°C.

Case Recommendations

- Minimum case volume: 40 liters;

- Upper and rear ventilation is necessary;

- For compact builds, a Mini-ITX form factor is suitable, but with liquid cooling.


Comparison with Competitors

NVIDIA RTX 4080 Super

- Pros: Cheaper ($1199 vs. $1599), higher FPS in games;

- Cons: No ECC, worse in professional tasks.

AMD Radeon Pro W7800

- Pros: 32 GB memory, priced at $1499;

- Cons: Weaker in ray tracing, no equivalent of DLSS 4.0.

Intel Arc A770 Pro

- Pros: Costs $799, AV1 support;

- Cons: Drivers are unstable for professional software.


Practical Advice

Power Supply

- Minimum of 750 W with 80+ Gold certification;

- Best models: Seasonic Prime GX-750, Be Quiet! Dark Power 13.

Compatibility

- PCIe 5.0 x16 (backward compatible with 4.0);

- Recommended processors: Intel Core i7-14700K or AMD Ryzen 9 7900X.

Drivers

- For gaming: Game Ready Driver (monthly updates);

- For work: Studio Driver (stability prioritized over novelty).


Pros and Cons

Pros:

- Ideal for hybrid scenarios (gaming + work);

- Support for ECC and vGPU;

- Energy efficiency.

Cons:

- High price ($1599);

- 12 GB memory may be insufficient for some professional tasks;

- Reference cooling can be noisy.


Final Verdict: Who Is the RTX A5000-12Q For?

This graphics card is a choice for those who do not want to sacrifice either gaming experience or professional efficiency. It is suitable for:

1. 3D designers and video editors who need stability and rendering speed;

2. Researchers working with AI models;

3. Gamers who value 4K with ray tracing without compromise.

If your budget is limited, and gaming is a priority, consider the RTX 4080 Super. However, for workstations, the RTX A5000-12Q remains the optimal balance of price and capabilities in 2025.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2021
Model Name
RTX A5000-12Q
Generation
Quadro Ampere
Base Clock
1170MHz
Boost Clock
1695MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,300 million
RT Cores
64
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
768.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
162.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
433.9 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
27.77 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
433.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
27.215 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
64
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
8192
L1 Cache
128 KB (per SM)
L2 Cache
6MB
TDP
230W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 8-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
27.215 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
L4
30.703 +12.8%
27.215
22.579 -17%