NVIDIA Quadro T2000 Mobile

NVIDIA Quadro T2000 Mobile

About GPU

The NVIDIA Quadro T2000 Mobile GPU is a powerful and reliable graphics processing unit designed for professional users. With a base clock of 1575MHz and a boost clock of 1785MHz, this GPU delivers high-performance capabilities that are ideal for demanding professional workloads in industries such as design, animation, and engineering. With 4GB of GDDR5 memory and a memory clock speed of 2001MHz, the Quadro T2000 is capable of handling large and complex datasets with ease. Its 1024 shading units and 1024KB L2 cache further contribute to its ability to process intricate graphics and computational tasks efficiently. The TDP of 60W ensures that the GPU operates within a reasonable power consumption range, making it suitable for use in mobile workstations without sacrificing performance. In addition, the theoretical performance of 3.656 TFLOPS means that users can rely on this GPU to deliver fast and responsive results for their professional applications. Overall, the NVIDIA Quadro T2000 Mobile GPU is a reliable and high-performance graphics solution for professionals who require a balance of power, efficiency, and reliability in their workstation. Whether it's for complex 3D rendering, simulation, or content creation, the Quadro T2000 is equipped to handle a wide range of professional tasks with ease. Its robust specifications and performance capabilities make it a valuable asset for professionals working in industries that demand high-quality visual computing solutions.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
May 2019
Model Name
Quadro T2000 Mobile
Generation
Quadro Mobile
Base Clock
1575MHz
Boost Clock
1785MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2001MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.12 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
114.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.311 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
114.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.729 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
60W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
3.729 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.814 +2.3%
3.713 -0.4%
3.713 -0.4%