NVIDIA H100 PCIe 80 GB

NVIDIA H100 PCIe 80 GB

About GPU

The NVIDIA H100 PCIe 80GB GPU is a powerhouse of a graphics processing unit that is designed for professional use. With a base clock speed of 1095MHz and a boost clock speed of 1755MHz, this GPU offers lightning-fast performance for demanding workloads. One of the standout features of the H100 is its massive 80GB of HBM2e memory, which allows for incredibly high bandwidth and fast data access. This is further supported by a memory clock speed of 1593MHz, ensuring that data can be quickly and efficiently processed. With an impressive 14592 shading units and 50MB of L2 cache, the H100 is capable of handling complex rendering and computational tasks with ease. Additionally, its TDP of 350W demonstrates its high power requirements, but this is a necessary tradeoff for the level of performance it delivers. In terms of raw computational power, the H100 doesn't disappoint, with a theoretical performance of 51.22 TFLOPS. This makes it well-suited for tasks such as deep learning, scientific simulations, and high-performance computing. Overall, the NVIDIA H100 PCIe 80GB GPU is a top-of-the-line solution for professionals who require uncompromising performance for their work. While it may be overkill for the average consumer, for those in need of the best possible performance, the H100 is sure to impress.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
March 2022
Model Name
H100 PCIe 80 GB
Generation
Hopper
Base Clock
1095MHz
Boost Clock
1755MHz
Bus Interface
PCIe 5.0 x16
Transistors
80,000 million
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
456
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
456
Foundry
TSMC
Process Size
4 nm
Architecture
Hopper

Memory Specifications

Memory Size
80GB
Memory Type
HBM2e
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
5120bit
Memory Clock
1593MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
2039 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.12 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
800.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1513 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
25.61 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
50.196 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
114
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
14592
L1 Cache
256 KB (per SM)
L2 Cache
50MB
TDP
350W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
3.0
OpenGL
N/A
DirectX
N/A
CUDA
9.0
Power Connectors
1x 16-pin
Shader Model
N/A
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Suggested PSU
750W

Benchmarks

FP32 (float)
Score
50.196 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
68.248 +36%
60.486 +20.5%
39.288 -21.7%