NVIDIA GeForce RTX 3080 Max Q

NVIDIA GeForce RTX 3080 Max Q

NVIDIA GeForce RTX 3080 Max Q: Power in an Ultrabook. In-Depth Review

April 2025


1. Architecture and Key Features

Ampere: The Heart of Innovation

The RTX 3080 Max Q is built on the Ampere architecture, which revolutionized gaming in 2020. Even five years later, it remains relevant due to optimizations for mobile devices. The chips are produced using Samsung's 8nm process technology, allowing for a balance between performance and energy efficiency.

Unique Features

- RTX (Ray Tracing): Hardware-accelerated real-time ray tracing. Activating ray tracing in games can reduce FPS by 30-40%, but with DLSS, losses are offset.

- DLSS 3.5: Artificial intelligence enhances resolution with minimal quality loss. For example, in Cyberpunk 2077 at 1440p, DLSS can provide an increase of up to 70% FPS.

- FidelityFX Super Resolution (FSR): Support for AMD's open technology, which is rare for NVIDIA. Useful for games without DLSS.


2. Memory

GDDR6: Speed and Stability

The card is equipped with 12GB of GDDR6 memory (192-bit bus). The bandwidth is 384GB/s. This is sufficient for 4K textures and complex scenes, but by 2025, some AAA titles (Starfield 2, GTA VI) already require 16GB for ultra settings. For most games (like The Witcher 4), 12GB is a comfortable minimum.

Why Not GDDR6X?

GDDR6 consumes less power, which is critical for thin laptops. However, in synthetic tests (3DMark Time Spy), the RTX 3080 Max Q lags behind the desktop RTX 3070 Ti by 15% due to slower memory.


3. Gaming Performance

FPS: Numbers and Realities

- 1080p (Ultra): Apex Legends — 144 FPS, Elden Ring — 90 FPS.

- 1440p (Ultra + RT): Cyberpunk 2077 (with DLSS Quality) — 65 FPS, Alan Wake 2 — 55 FPS.

- 4K (Medium): Horizon Forbidden West — 45 FPS, Call of Duty: Modern Warfare V — 60 FPS (with DLSS Performance).

Ray Tracing: Beauty Comes at a Cost

Without DLSS, activating ray tracing reduces FPS by 40-50%. But with DLSS 3.5 and reflections in puddles or glass, gameplay is comfortable even at 1440p.


4. Professional Tasks

CUDA and More

- Video Editing: In Adobe Premiere Pro, rendering a 4K clip takes 30% less time compared to RTX 3060 Mobile.

- 3D Modeling: Blender (using the OptiX engine) processes a BMW scene in 2.1 minutes — a result close to the RTX 4070 Desktop.

- Scientific Calculations: Support for CUDA and OpenCL makes the card suitable for machine learning (TensorFlow) or simulations in MATLAB.

Downside: The 12GB memory limits work with massive projects in Unreal Engine 5.2.


5. Power Consumption and Heat Generation

TDP: 90–100W

This is 40% less than the desktop RTX 3080 (320W). But even at this power level, the laptop requires an advanced cooling system:

- Recommendations: Choose models with dual fans and copper heat pipes (e.g., ASUS Zephyrus or Razer Blade 16).

- Temperatures: Under load — up to 78°C. Avoid prolonged sessions on soft surfaces (pillows, blankets) — this increases heat by 10-15%.


6. Comparison with Competitors

AMD Radeon RX 7800M XT:

- Pros: 16GB GDDR6, better performance at 4K without DLSS.

- Cons: Weaker in rendering, no equivalent of DLSS 3.5.

Intel Arc A770M:

- Cheaper ($1200 for a laptop vs. $1800 for RTX 3080 Max Q), but drivers are still immature for professional tasks.

Conclusion: The RTX 3080 Max Q outperforms competitors in terms of performance balance, technologies (DLSS, RTX), and optimization.


7. Practical Tips

Power Supply: Laptops with RTX 3080 Max Q come with a PSU of 230–280W. Only use original adapters — cheap alternatives are risky for GPUs.

Compatibility:

- Processors: The best choices are Intel Core i7-14700H or AMD Ryzen 9 7940HS.

- Platforms: Thunderbolt 4 is essential for connecting external 4K 144Hz monitors.

Drivers: Update through GeForce Experience. Avoid beta versions — they may have bugs in new games.


8. Pros and Cons

Pros:

- Ideal for 1440p gaming and professional tasks.

- DLSS 3.5 and RTX provide a significant advantage over AMD.

- Optimized power consumption for ultrabooks.

Cons:

- 12GB of memory is no longer premium in 2025.

- Price: Laptops with this card start at $1800.


9. Final Conclusion

The RTX 3080 Max Q is suitable for:

- Gamers who want to play at 1440p with maximum settings and ray tracing.

- Designers and editors who value mobility without sacrificing render speed.

- Enthusiasts willing to pay for technologies like DLSS 3.5.

Alternative: If the budget is limited, consider the RTX 4070 Mobile — it is 10% weaker but costs $1400.


Conclusion

The NVIDIA GeForce RTX 3080 Max Q is an example of "packed" power that has not become outdated even five years after its release. It proves that mobile GPUs can combine gaming ambitions and professional tasks without turning a laptop into a scorching device.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2021
Model Name
GeForce RTX 3080 Max Q
Generation
GeForce 30 Mobile
Base Clock
780MHz
Boost Clock
1245MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
119.5 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
239.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.30 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
239.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.606 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96

Benchmarks

FP32 (float)
Score
15.606 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
15.984 +2.4%
14.209 -9%