NVIDIA GeForce RTX 3050 Max-Q Refresh 6 GB

NVIDIA GeForce RTX 3050 Max-Q Refresh 6 GB

About GPU

The NVIDIA GeForce RTX 3050 Max-Q Refresh 6 GB GPU is a powerful and efficient graphics processing unit designed for mobile platforms. With a base clock speed of 622MHz and a boost clock speed of 990MHz, this GPU is capable of delivering smooth and responsive performance for a wide range of applications. The 6GB of GDDR6 memory and a memory clock speed of 1500MHz ensure that the GPU can handle demanding tasks such as gaming, video editing, and 3D rendering with ease. The inclusion of 2048 shading units and 2MB of L2 cache further enhances the GPU's ability to handle complex graphics workloads. One standout feature of the NVIDIA GeForce RTX 3050 Max-Q Refresh 6 GB GPU is its low thermal design power (TDP) of 35W, which allows for efficient operation and reduced power consumption without compromising on performance. In terms of real-world performance, the theoretical performance of 4.055 TFLOPS translates to smooth gameplay, crisp visuals, and fast rendering times for content creation. Whether you are a casual gamer or a content creator, this GPU offers a compelling mix of power and efficiency. Overall, the NVIDIA GeForce RTX 3050 Max-Q Refresh 6 GB GPU is a solid choice for anyone in need of a high-performance mobile graphics solution. Its combination of strong specifications and efficient design make it a standout option for laptops and other mobile devices.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
July 2022
Model Name
GeForce RTX 3050 Max-Q Refresh 6 GB
Generation
GeForce 30 Mobile
Base Clock
622MHz
Boost Clock
990MHz
Bus Interface
PCIe 4.0 x8

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
144.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
31.68 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
63.36 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.055 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
63.36 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.974 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB (per SM)
L2 Cache
2MB
TDP
35W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
3.974 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.981 +0.2%
3.914 -1.5%
3.898 -1.9%