NVIDIA GeForce GTX 780M Mac Edition

NVIDIA GeForce GTX 780M Mac Edition

About GPU

The NVIDIA GeForce GTX 780M Mac Edition is a powerful and high-performance GPU designed for mobile computing. With a base clock speed of 771MHz and a boost clock speed of 797MHz, this GPU offers impressive processing power for demanding tasks such as gaming, video editing, and graphic design. One of the standout features of the GTX 780M is its 4GB of GDDR5 memory, which allows for smooth and seamless multitasking and resource-heavy applications. The memory clock speed of 1250MHz further enhances the GPU's ability to handle large and complex datasets. The 1536 shading units and 512KB L2 cache contribute to the overall efficiency and speed of the GPU, resulting in fast and consistent performance across a wide range of applications. Additionally, with a TDP of 122W, the GTX 780M strikes a good balance between performance and power efficiency. In terms of raw performance, the GTX 780M is capable of delivering a theoretical performance of 2.448 TFLOPS, making it well-suited for demanding tasks and high-resolution gaming. Overall, the NVIDIA GeForce GTX 780M Mac Edition is a solid choice for users who require a high-performance GPU for their Mac computing needs. Its combination of powerful specs, efficient design, and impressive performance make it a worthy investment for those in need of a reliable and capable graphics card.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
November 2013
Model Name
GeForce GTX 780M Mac Edition
Generation
GeForce 700M
Base Clock
771MHz
Boost Clock
797MHz
Bus Interface
MXM-B (3.0)

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
25.50 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
102.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
102.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.399 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
122W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
2.399 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.409 +0.4%
2.402 +0.1%
2.388 -0.5%
2.383 -0.7%