NVIDIA GeForce GTX 660 OEM

NVIDIA GeForce GTX 660 OEM

About GPU

The NVIDIA GeForce GTX 660 OEM GPU is a reliable and capable graphics card for desktops. With a base clock of 823MHz and a boost clock of 888MHz, this GPU offers smooth and efficient performance for a variety of gaming and multimedia tasks. The 1536MB of GDDR5 memory paired with a memory clock of 1400MHz ensures fast and responsive operation, allowing for seamless gameplay and multitasking. With 1152 shading units and 384KB of L2 cache, the GTX 660 OEM delivers impressive graphics rendering and image quality. The 130W TDP ensures that the GPU operates efficiently without consuming excessive power, making it suitable for a wide range of desktop systems. In terms of performance, the GeForce GTX 660 OEM offers a theoretical performance of 2.046 TFLOPS, making it capable of handling demanding tasks and delivering smooth frame rates in modern games. Overall, the NVIDIA GeForce GTX 660 OEM GPU is a solid choice for users looking for a reliable and efficient graphics card for their desktop systems. Whether it's for gaming, content creation, or everyday use, this GPU provides the performance and features needed to meet the demands of today's digital tasks. With its high-quality construction and impressive performance metrics, the GTX 660 OEM is a valuable addition to any desktop setup.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2012
Model Name
GeForce GTX 660 OEM
Generation
GeForce 600
Base Clock
823MHz
Boost Clock
888MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
1536MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
134.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.31 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
85.25 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
85.25 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.087 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
L1 Cache
16 KB (per SMX)
L2 Cache
384KB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
2.087 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.099 +0.6%
2.089 +0.1%
2.064 -1.1%
2.064 -1.1%