NVIDIA GeForce GTX 480

NVIDIA GeForce GTX 480

About GPU

The NVIDIA GeForce GTX 480 GPU is a powerful and high-performance graphics card designed for desktop platforms. With a memory size of 1536MB and GDDR5 memory type, this GPU is capable of handling intensive gaming and graphic design tasks with ease. The memory clock speed of 924MHz ensures smooth and fast data processing, allowing for quick rendering of complex visuals. One of the standout features of the GTX 480 is its 480 shading units, which contribute to its impressive graphical capabilities. The 768KB L2 cache further enhances the GPU's ability to handle large and complex datasets, providing a smooth and seamless user experience. However, the GTX 480 does have a relatively high TDP of 250W, which means it may consume more power and produce more heat compared to other GPUs. This is something to consider when building a system around this GPU, as it may require a more robust cooling solution to ensure optimal performance. In terms of performance, the GTX 480 boasts a theoretical performance of 1.345 TFLOPS, making it a reliable choice for demanding gaming and graphic design applications. Overall, the NVIDIA GeForce GTX 480 GPU offers impressive specifications and performance, making it a solid choice for those looking for a high-end graphics card for their desktop system.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2010
Model Name
GeForce GTX 480
Generation
GeForce 400
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
1536MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
924MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
177.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.03 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
42.06 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
168.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.318 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
15
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
480
L1 Cache
64 KB (per SM)
L2 Cache
768KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1

Benchmarks

FP32 (float)
Score
1.318 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.325 +0.5%
1.325 +0.5%
1.306 -0.9%