NVIDIA GeForce GTX 1080 Ti 12 GB

NVIDIA GeForce GTX 1080 Ti 12 GB

About GPU

The NVIDIA GeForce GTX 1080 Ti 12GB is a powerful and high-performing GPU that is a great choice for enthusiasts and hardcore gamers. With a base clock of 1557MHz and a boost clock of 1670MHz, this GPU offers fast and smooth performance, allowing users to enjoy their favorite games and applications without any lag or stuttering. The 12GB of GDDR5X memory provides ample space for high-resolution textures and complex graphics, while the memory clock of 1376MHz ensures quick access to data, further enhancing the overall performance. With 3200 shading units and a TDP of 250W, the GTX 1080 Ti is capable of handling even the most demanding of graphics workloads. In terms of gaming performance, the GTX 1080 Ti is capable of delivering smooth and fluid gameplay at 4K resolutions, making it an ideal choice for gamers with high-end monitors. The theoretical performance of 10.69 TFLOPS further highlights the GPU's ability to handle intensive tasks with ease. The GTX 1080 Ti also excels in other areas such as content creation and 3D rendering, making it a versatile option for professionals as well. Overall, the NVIDIA GeForce GTX 1080 Ti 12GB is a powerful and reliable GPU that offers excellent performance across a wide range of use cases, making it a great choice for anyone in need of a high-performance graphics solution.

Basic

Label Name
NVIDIA
Platform
Desktop
Model Name
GeForce GTX 1080 Ti 12 GB
Generation
GeForce 10
Base Clock
1557MHz
Boost Clock
1670MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
12GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
1376MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
440.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
334.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
167.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
334.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.904 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
25
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3200
L1 Cache
48 KB (per SM)
L2 Cache
0MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0

Benchmarks

FP32 (float)
Score
10.904 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
10.904 +0%
10.849 -0.5%
10.839 -0.6%