Intel Data Center GPU Flex 170

Intel Data Center GPU Flex 170

About GPU

The Intel Data Center GPU Flex 170 GPU is a powerful and high-performance graphics processing unit designed for professional use in data centers. With a base clock speed of 1950MHz and a boost clock speed of 2050MHz, this GPU is capable of delivering fast and efficient performance for a wide range of compute-intensive tasks. Equipped with 16GB of GDDR6 memory and a memory clock speed of 2000MHz, the Flex 170 GPU offers ample memory bandwidth to handle large datasets and complex workloads. Its 4096 shading units and 16MB of L2 cache further enhance its ability to handle demanding computational tasks with ease. In terms of power efficiency, the Flex 170 GPU boasts a TDP of 150W, making it a relatively energy-efficient option for data center deployments. Despite its power efficiency, it delivers impressive theoretical performance, with a peak performance of 16.79 TFLOPS. This makes it well-suited for parallel processing and general-purpose GPU computing applications. Overall, the Intel Data Center GPU Flex 170 GPU is a compelling choice for organizations seeking a high-performance, energy-efficient solution for their data center workloads. Its combination of powerful hardware specifications, ample memory capacity, and efficient power utilization make it a versatile and capable option for a wide range of professional computing tasks. Whether used for artificial intelligence, machine learning, or other compute-intensive workloads, the Flex 170 GPU has the potential to deliver exceptional performance and value for data center applications.

Basic

Label Name
Intel
Platform
Professional
Launch Date
August 2022
Model Name
Data Center GPU Flex 170
Generation
Data Center GPU
Base Clock
1950MHz
Boost Clock
2050MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
262.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
524.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
33.59 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.454 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L2 Cache
16MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
16.454 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
19.1 +16.1%
17.615 +7.1%
15.983 -2.9%
15.412 -6.3%