Advantages
- Higher Boost Clock: 1530MHz (1530MHz vs 1410 MHz)
- Larger Memory Size: 32GB (32GB vs 8GB)
- Higher Bandwidth: 897.0 GB/s (897.0 GB/s vs 1.49TB/s)
- More Shading Units: 5120 (5120 vs 4480)
- Newer Launch Date: September 2021 (March 2018 vs September 2021)
Basic
NVIDIA
Label Name
NVIDIA
March 2018
Launch Date
September 2021
Professional
Platform
Desktop
Tesla V100 SXM2 32 GB
Model Name
CMP 170HX 8 GB
Tesla
Generation
Mining GPUs
1290MHz
Base Clock
1140 MHz
1530MHz
Boost Clock
1410 MHz
PCIe 3.0 x16
Bus Interface
PCIe 1.0 x4
21,100 million
Transistors
54.2 billion
640
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
280
320
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
280
TSMC
Foundry
TSMC
12 nm
Process Size
7 nm
Volta
Architecture
Ampere
Memory Specifications
32GB
Memory Size
8GB
HBM2
Memory Type
HBM2e
4096bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
876MHz
Memory Clock
1458 MHz
897.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1.49TB/s
Display and Media
No outputs
Outputs
No outputs
Theoretical Performance
195.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
180.5 GPixel/s
489.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
394.8 GTexel/s
31.33 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
50.53 TFLOPS
7.834 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.317 TFLOPS
15.983
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.504
TFLOPS
Miscellaneous
80
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
70
5120
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4480
128 KB (per SM)
L1 Cache
192 KB (per SM)
6MB
L2 Cache
8 MB
250W
TDP
250W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
3.0
4.6
OpenGL
-
7.0
CUDA
8.0
12 (12_1)
DirectX
-
None
Power Connectors
2x 8-pin
128
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
6.6
Shader Model
-
600W
Suggested PSU
600 W
Benchmarks
FP32 (float)
/ TFLOPS
Tesla V100 SXM2 32 GB
15.983
+28%
CMP 170HX 8 GB
12.504
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