NVIDIA T1000
vs
NVIDIA GeForce RTX 2080 SUPER

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA T1000 and NVIDIA GeForce RTX 2080 SUPER video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Newer Launch Date: May 2021 (May 2021 vs July 2019)
  • Higher Boost Clock: 1815MHz (1395MHz vs 1815MHz)
  • Larger Memory Size: 8GB (4GB vs 8GB)
  • Higher Bandwidth: 495.9 GB/s (160.0 GB/s vs 495.9 GB/s)
  • More Shading Units: 3072 (896 vs 3072)

Basic

NVIDIA
Label Name
NVIDIA
May 2021
Launch Date
July 2019
Desktop
Platform
Desktop
T1000
Model Name
GeForce RTX 2080 SUPER
Quadro
Generation
GeForce 20
1065MHz
Base Clock
1650MHz
1395MHz
Boost Clock
1815MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
4,700 million
Transistors
13,600 million
-
RT Cores
48
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
384
56
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
TSMC
Foundry
TSMC
12 nm
Process Size
12 nm
Turing
Architecture
Turing

Memory Specifications

4GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1250MHz
Memory Clock
1937MHz
160.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
495.9 GB/s

Display and Media

4x mini-DisplayPort 1.4a
Outputs
1x HDMI 2.0
3x DisplayPort 1.4a
1x USB Type-C

Theoretical Performance

44.64 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
116.2 GPixel/s
78.12 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
348.5 GTexel/s
5.000 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.30 TFLOPS
78.12 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
348.5 GFLOPS
2.55 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.373 TFLOPS

Miscellaneous

14
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
896
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
64 KB (per SM)
L1 Cache
64 KB (per SM)
1024KB
L2 Cache
4MB
50W
TDP
250W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
7.5
CUDA
7.5
12 (12_1)
DirectX
12 Ultimate (12_2)
None
Power Connectors
1x 6-pin + 1x 8-pin
32
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.6
Shader Model
6.6
250W
Suggested PSU
600W

Benchmarks

FP32 (float) / TFLOPS
T1000
2.55
GeForce RTX 2080 SUPER
11.373 +346%
3DMark Time Spy
T1000
3079
GeForce RTX 2080 SUPER
11831 +284%
Vulkan
T1000
34688
GeForce RTX 2080 SUPER
106450 +207%
OpenCL
T1000
37494
GeForce RTX 2080 SUPER
119659 +219%