NVIDIA RTX PRO 6000
vs
AMD Radeon PRO W7900

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA RTX PRO 6000 and AMD Radeon PRO W7900 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 96GB (96GB vs 48GB)
  • More Shading Units: 24064 (24064 vs 6144)
  • Newer Launch Date: January 2025 (January 2025 vs April 2023)
  • Higher Boost Clock: 2495MHz (2407 MHz vs 2495MHz)
  • Higher Bandwidth: 864.0 GB/s (1.79TB/s vs 864.0 GB/s)

Basic

NVIDIA
Label Name
AMD
January 2025
Launch Date
April 2023
Desktop
Platform
Professional
RTX PRO 6000
Model Name
Radeon PRO W7900
Blackwell PRO
Generation
Radeon Pro Navi
2017 MHz
Base Clock
1855MHz
2407 MHz
Boost Clock
2495MHz
PCIe 5.0 x16
Bus Interface
PCIe 4.0 x16
92.2 billion
Transistors
57,700 million
188
RT Cores
96
-
Compute Units
96
752
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
752
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
384
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
Blackwell 2.0
Architecture
RDNA 3.0

Memory Specifications

96GB
Memory Size
48GB
GDDR7
Memory Type
GDDR6
512bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1750 MHz
Memory Clock
2250MHz
1.79TB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
864.0 GB/s

Display and Media

4x DisplayPort 2.1b
Outputs
3x DisplayPort 2.1
1x mini-DisplayPort 2.1

Theoretical Performance

423.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
479.0 GPixel/s
1810 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
958.1 GTexel/s
115.8 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
122.6 TFLOPS
1.810 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.916 TFLOPS
118.116 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
62.546 TFLOPS

Miscellaneous

188
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
24064
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
128 KB (per SM)
L1 Cache
256 KB per Array
128 MB
L2 Cache
6MB
600W
TDP
295W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2
4.6
OpenGL
4.6
10.1
CUDA
-
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
2x 8-pin
176
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
6.8
Shader Model
6.7
1000 W
Suggested PSU
600W

Benchmarks

FP32 (float) / TFLOPS
RTX PRO 6000
118.116 +89%
Radeon PRO W7900
62.546