AMD Radeon PRO W7900
vs
NVIDIA RTX 6000D

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon PRO W7900 and NVIDIA RTX 6000D video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2495MHz (2495MHz vs 2430 MHz)
  • Higher Bandwidth: 864.0 GB/s (864.0 GB/s vs 1.57TB/s)
  • Larger Memory Size: 84GB (48GB vs 84GB)
  • More Shading Units: 19968 (6144 vs 19968)
  • Newer Launch Date: March 2025 (April 2023 vs March 2025)

Basic

AMD
Label Name
NVIDIA
April 2023
Launch Date
March 2025
Professional
Platform
Desktop
Radeon PRO W7900
Model Name
RTX 6000D
Radeon Pro Navi
Generation
Blackwell PRO W
1855MHz
Base Clock
1590 MHz
2495MHz
Boost Clock
2430 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
57,700 million
Transistors
92.2 billion
96
RT Cores
156
96
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
624
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
624
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
RDNA 3.0
Architecture
Blackwell 2.0

Memory Specifications

48GB
Memory Size
84GB
GDDR6
Memory Type
GDDR7
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
448bit
2250MHz
Memory Clock
1750 MHz
864.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1.57TB/s

Display and Media

3x DisplayPort 2.1
1x mini-DisplayPort 2.1
Outputs
4x DisplayPort 2.1b

Theoretical Performance

479.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
466.6 GPixel/s
958.1 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1516.3 GTexel/s
122.6 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
97.04 TFLOPS
1.916 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.516 TFLOPS
62.546 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
95.099 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
156
6144
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
19968
256 KB per Array
L1 Cache
128 KB (per SM)
6MB
L2 Cache
128 MB
295W
TDP
600W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
2.2
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
12.0
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
2x 8-pin
Power Connectors
1x 16-pin
192
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
6.7
Shader Model
6.8
600W
Suggested PSU
1000 W

Benchmarks

FP32 (float) / TFLOPS
Radeon PRO W7900
62.546
RTX 6000D
95.099 +52%
OpenCL
Radeon PRO W7900
190608
RTX 6000D
388405 +104%