Advantages
- Newer Launch Date: April 2021 (April 2021 vs September 2020)
- Higher Bandwidth: 936.2 GB/s (768.0 GB/s vs 936.2 GB/s)
- More Shading Units: 10496 (8192 vs 10496)
Basic
NVIDIA
Label Name
NVIDIA
April 2021
Launch Date
September 2020
Professional
Platform
Desktop
RTX A5000
Model Name
GeForce RTX 3090
Quadro
Generation
GeForce 30
1170MHz
Base Clock
1395MHz
1695MHz
Boost Clock
1695MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
28,300 million
Transistors
28,300 million
64
RT Cores
82
256
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
328
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
328
Samsung
Foundry
Samsung
8 nm
Process Size
8 nm
Ampere
Architecture
Ampere
Memory Specifications
24GB
Memory Size
24GB
GDDR6
Memory Type
GDDR6X
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
2000MHz
Memory Clock
1219MHz
768.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
936.2 GB/s
Display and Media
4x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
162.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
189.8 GPixel/s
433.9 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
556.0 GTexel/s
27.77 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
35.58 TFLOPS
867.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
556.0 GFLOPS
28.325
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
34.868
TFLOPS
Miscellaneous
64
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
82
8192
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10496
128 KB (per SM)
L1 Cache
128 KB (per SM)
6MB
L2 Cache
6MB
230W
TDP
350W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.6
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 12-pin
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.6
Shader Model
6.6
550W
Suggested PSU
750W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
RTX A5000
73
GeForce RTX 3090
95
+30%
Shadow of the Tomb Raider 1440p
/ fps
RTX A5000
138
GeForce RTX 3090
157
+14%
Shadow of the Tomb Raider 1080p
/ fps
RTX A5000
194
GeForce RTX 3090
196
+1%
FP32 (float)
/ TFLOPS
RTX A5000
28.325
GeForce RTX 3090
34.868
+23%
3DMark Steel Nomad
RTX A5000
3790
GeForce RTX 3090
5117
+35%
3DMark Time Spy
RTX A5000
14182
GeForce RTX 3090
19416
+37%
Blender
RTX A5000
2981
GeForce RTX 3090
5266.54
+77%
Vulkan
RTX A5000
140875
GeForce RTX 3090
170158
+21%
OpenCL
RTX A5000
152485
GeForce RTX 3090
194529
+28%
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