Advantages
- Higher Boost Clock: 2535MHz (2535MHz vs 1695MHz)
- Newer Launch Date: May 2023 (May 2023 vs September 2020)
- Larger Memory Size: 24GB (16GB vs 24GB)
- Higher Bandwidth: 936.2 GB/s (288.0 GB/s vs 936.2 GB/s)
- More Shading Units: 10496 (4352 vs 10496)
Basic
NVIDIA
Label Name
NVIDIA
May 2023
Launch Date
September 2020
Desktop
Platform
Desktop
GeForce RTX 4060 Ti 16 GB
Model Name
GeForce RTX 3090
GeForce 40
Generation
GeForce 30
2310MHz
Base Clock
1395MHz
2535MHz
Boost Clock
1695MHz
PCIe 4.0 x8
Bus Interface
PCIe 4.0 x16
22,900 million
Transistors
28,300 million
34
RT Cores
82
136
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
328
136
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
328
TSMC
Foundry
Samsung
5 nm
Process Size
8 nm
Ada Lovelace
Architecture
Ampere
Memory Specifications
16GB
Memory Size
24GB
GDDR6
Memory Type
GDDR6X
128bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
2250MHz
Memory Clock
1219MHz
288.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
936.2 GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
121.7 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
189.8 GPixel/s
344.8 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
556.0 GTexel/s
22.06 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
35.58 TFLOPS
344.8 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
556.0 GFLOPS
22.501
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
34.868
TFLOPS
Miscellaneous
34
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
82
4352
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10496
128 KB (per SM)
L1 Cache
128 KB (per SM)
32MB
L2 Cache
6MB
165W
TDP
350W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.9
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 12-pin
48
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.7
Shader Model
6.6
450W
Suggested PSU
750W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce RTX 4060 Ti 16 GB
59
GeForce RTX 3090
95
+61%
Shadow of the Tomb Raider 1440p
/ fps
GeForce RTX 4060 Ti 16 GB
116
GeForce RTX 3090
157
+35%
Shadow of the Tomb Raider 1080p
/ fps
GeForce RTX 4060 Ti 16 GB
198
+1%
GeForce RTX 3090
196
Cyberpunk 2077 2160p
/ fps
GeForce RTX 4060 Ti 16 GB
24
GeForce RTX 3090
65
+171%
Cyberpunk 2077 1440p
/ fps
GeForce RTX 4060 Ti 16 GB
69
GeForce RTX 3090
81
+17%
Cyberpunk 2077 1080p
/ fps
GeForce RTX 4060 Ti 16 GB
98
GeForce RTX 3090
116
+18%
GTA 5 2160p
/ fps
GeForce RTX 4060 Ti 16 GB
100
GeForce RTX 3090
129
+29%
GTA 5 1440p
/ fps
GeForce RTX 4060 Ti 16 GB
104
GeForce RTX 3090
186
+79%
FP32 (float)
/ TFLOPS
GeForce RTX 4060 Ti 16 GB
22.501
GeForce RTX 3090
34.868
+55%
3DMark Steel Nomad
GeForce RTX 4060 Ti 16 GB
2911
GeForce RTX 3090
5117
+76%
3DMark Time Spy
GeForce RTX 4060 Ti 16 GB
13140
GeForce RTX 3090
19416
+48%
Related GPU Comparisons
Share in social media
Or Link To Us
<a href="https://cputronic.com/gpu/compare/nvidia-geforce-rtx-4060-ti-16-gb-vs-nvidia-geforce-rtx-3090" target="_blank">NVIDIA GeForce RTX 4060 Ti 16 GB vs NVIDIA GeForce RTX 3090</a>