Advantages
- Higher Bandwidth: 864.0 GB/s (864.0 GB/s vs 273.2GB/s)
- More Shading Units: 18176 (18176 vs 6144)
- Higher Boost Clock: 2525 MHz (2520MHz vs 2525 MHz)
- Larger Memory Size: 128GB (48GB vs 128GB)
- Newer Launch Date: August 2025 (October 2022 vs August 2025)
Basic
NVIDIA
Label Name
NVIDIA
October 2022
Launch Date
August 2025
Desktop
Platform
Desktop
L40S
Model Name
GB10
Tesla Ada
Generation
Server Blackwell
1110MHz
Base Clock
1665 MHz
2520MHz
Boost Clock
2525 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
76,300 million
Transistors
Unknown
142
RT Cores
48
568
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
384
568
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
384
TSMC
Foundry
TSMC
5 nm
Process Size
3 nm
Ada Lovelace
Architecture
Blackwell
Memory Specifications
48GB
Memory Size
128GB
GDDR6
Memory Type
LPDDR5X
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2250MHz
Memory Clock
1067 MHz
864.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
273.2GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x HDMI
Theoretical Performance
483.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.2 GPixel/s
1431 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
969.6 GTexel/s
91.61 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
124.1 TFLOPS
1431 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.51 TFLOPS
89.778
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.651
TFLOPS
Miscellaneous
142
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
18176
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
128 KB (per SM)
L1 Cache
256 KB (per SM)
48MB
L2 Cache
50 MB
300W
TDP
Unknown
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
3.0
4.6
OpenGL
-
8.9
CUDA
10.1
12 Ultimate (12_2)
DirectX
-
1x 16-pin
Power Connectors
None
192
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.7
Shader Model
-
700W
Suggested PSU
200 W
Benchmarks
FP32 (float)
/ TFLOPS
L40S
89.778
+184%
GB10
31.651
OpenCL
L40S
362331
+152%
GB10
143663
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