NVIDIA L20
vs
NVIDIA RTX PRO 5000 Blackwell

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA L20 and NVIDIA RTX PRO 5000 Blackwell video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 864.0 GB/s (864.0 GB/s vs 1.34TB/s)
  • Higher Boost Clock: 2617 MHz (2520MHz vs 2617 MHz)
  • More Shading Units: 14080 (11776 vs 14080)
  • Newer Launch Date: March 2025 (November 2023 vs March 2025)

Basic

NVIDIA
Label Name
NVIDIA
November 2023
Launch Date
March 2025
Desktop
Platform
Desktop
L20
Model Name
RTX PRO 5000 Blackwell
Tesla Ada
Generation
Blackwell PRO W
1440MHz
Base Clock
1590 MHz
2520MHz
Boost Clock
2617 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
76,300 million
Transistors
92.2 billion
92
RT Cores
110
368
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
440
368
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
440
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
Ada Lovelace
Architecture
Blackwell 2.0

Memory Specifications

48GB
Memory Size
48GB
GDDR6
Memory Type
GDDR7
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
2250MHz
Memory Clock
1750 MHz
864.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1.34TB/s

Display and Media

4x DisplayPort 1.4a
Outputs
4x DisplayPort 2.1b

Theoretical Performance

322.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
460.6 GPixel/s
927.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1151 GTexel/s
59.35 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
73.69 TFLOPS
927.4 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1151 GFLOPS
59.35 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
72.216 TFLOPS

Miscellaneous

92
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
110
11776
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
14080
128 KB (per SM)
L1 Cache
128 KB (per SM)
96MB
L2 Cache
96 MB
275W
TDP
300W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.9
CUDA
10.1
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 16-pin
128
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
176
6.7
Shader Model
6.8
600W
Suggested PSU
700 W

Benchmarks

FP32 (float) / TFLOPS
L20
59.35
RTX PRO 5000 Blackwell
72.216 +22%
OpenCL
L20
262467
RTX PRO 5000 Blackwell
309802 +18%