NVIDIA GRID K2
vs
Intel Arc A380

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GRID K2 and Intel Arc A380 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • More Shading Units: 1536 (1536 vs 1024)
  • Larger Memory Size: 6GB (4GB vs 6GB)
  • Higher Bandwidth: 186.0 GB/s (160.0 GB/s vs 186.0 GB/s)
  • Newer Launch Date: June 2022 (May 2013 vs June 2022)

Basic

NVIDIA
Label Name
Intel
May 2013
Launch Date
June 2022
Professional
Platform
Desktop
GRID K2
Model Name
Arc A380
GRID
Generation
Alchemist
-
Base Clock
2000MHz
-
Boost Clock
2050MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x8
3,540 million
Transistors
7,200 million
-
RT Cores
8
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
128
128
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
TSMC
Foundry
TSMC
28 nm
Process Size
6 nm
Kepler
Architecture
Generation 12.7

Memory Specifications

4GB
Memory Size
6GB
GDDR5
Memory Type
GDDR6
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
1250MHz
Memory Clock
1937MHz
160.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
186.0 GB/s

Display and Media

No outputs
Outputs
1x HDMI 2.1
3x DisplayPort 2.0

Theoretical Performance

23.84 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
65.60 GPixel/s
95.36 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
131.2 GTexel/s
-
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.397 TFLOPS
95.36 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
2.243 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.282 TFLOPS

Miscellaneous

1536
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
16 KB (per SMX)
L1 Cache
-
512KB
L2 Cache
4MB
225W
TDP
75W
1.2.175
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
3.0
CUDA
-
12 (11_0)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
1x 8-pin
32
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.5 (5.1)
Shader Model
6.6
550W
Suggested PSU
250W

Benchmarks

FP32 (float) / TFLOPS
GRID K2
2.243
Arc A380
4.282 +91%