Advantages
- Higher Boost Clock: 1597–2160 MHz (1695MHz vs 1597–2160 MHz)
- Larger Memory Size: 24 GB (16GB vs 24 GB)
- Higher Bandwidth: 896 GB/s (576.0 GB/s vs 896 GB/s)
- More Shading Units: 10496 (9728 vs 10496)
- Newer Launch Date: January 2025 (January 2023 vs January 2025)
Basic
NVIDIA
Label Name
NVIDIA
January 2023
Launch Date
January 2025
Mobile
Platform
Mobile
GeForce RTX 4090 Mobile
Model Name
GeForce RTX 5090 Mobile
GeForce 40 Mobile
Generation
GeForce 50 Mobile
1335MHz
Base Clock
-
1695MHz
Boost Clock
1597–2160 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
45,900 million
Transistors
45.6 billion
76
RT Cores
82
304
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
328
304
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
328
TSMC
Foundry
TSMC
4 nm
Process Size
-
Ada Lovelace
Architecture
Blackwell
Memory Specifications
16GB
Memory Size
24 GB
GDDR6
Memory Type
GDDR7
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2250MHz
Memory Clock
1750 MHz
576.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
896 GB/s
Display and Media
Portable Device Dependent
Outputs
Laptop-dependent; HDMI 2.1b / DP 2.1b supported
Theoretical Performance
189.8 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
241.9 GPixel/s
515.3 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
708.5 GTexel/s
32.98 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
45.34 TFLOPS
515.3 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
708.5 GFLOPS
33.64
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
45.34
TFLOPS
Miscellaneous
76
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
82
9728
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10496
128 KB (per SM)
L1 Cache
128 KB (per SM)
64MB
L2 Cache
64 MB
120W
TDP
95–150 W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.9
CUDA
12.0
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
None
Power Connectors
None
112
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.7
Shader Model
6.8
Benchmarks
FP32 (float)
/ TFLOPS
GeForce RTX 4090 Mobile
33.64
GeForce RTX 5090 Mobile
45.34
+35%
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