NVIDIA GeForce RTX 4080 Mobile vs NVIDIA GeForce RTX 3070 Ti Mobile

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 4080 Mobile and NVIDIA GeForce RTX 3070 Ti Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1665MHz (1665MHz vs 1410MHz)
  • Larger Memory Size: 12GB (12GB vs 8GB)
  • More Shading Units: 7424 (7424 vs 5888)
  • Newer Launch Date: January 2023 (January 2023 vs January 2022)
  • Higher Bandwidth: 448.0 GB/s (432.0 GB/s vs 448.0 GB/s)

Basic

NVIDIA
Label Name
NVIDIA
January 2023
Launch Date
January 2022
Mobile
Platform
Mobile
GeForce RTX 4080 Mobile
Model Name
GeForce RTX 3070 Ti Mobile
GeForce 40 Mobile
Generation
GeForce 30 Mobile
1290MHz
Base Clock
915MHz
1665MHz
Boost Clock
1410MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16

Memory Specifications

12GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2250MHz
Memory Clock
1750MHz
432.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

133.2 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
135.4 GPixel/s
386.3 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
259.4 GTexel/s
24.72 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.60 TFLOPS
386.3 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
259.4 GFLOPS
24.226 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.268 TFLOPS

Miscellaneous

58
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
7424
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
128 KB (per SM)
L1 Cache
128 KB (per SM)
48MB
L2 Cache
4MB
110W
TDP
115W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 4080 Mobile
86 +100%
GeForce RTX 3070 Ti Mobile
43
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 4080 Mobile
153 +82%
GeForce RTX 3070 Ti Mobile
84
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 4080 Mobile
198 +51%
GeForce RTX 3070 Ti Mobile
131
GTA 5 2160p / fps
GeForce RTX 4080 Mobile
137 +43%
GeForce RTX 3070 Ti Mobile
96
GTA 5 1440p / fps
GeForce RTX 4080 Mobile
137 +43%
GeForce RTX 3070 Ti Mobile
96
FP32 (float) / TFLOPS
GeForce RTX 4080 Mobile
24.226 +49%
GeForce RTX 3070 Ti Mobile
16.268
3DMark Time Spy
GeForce RTX 4080 Mobile
19286 +66%
GeForce RTX 3070 Ti Mobile
11589
Blender
GeForce RTX 4080 Mobile
6500 +94%
GeForce RTX 3070 Ti Mobile
3350
OctaneBench
GeForce RTX 4080 Mobile
559 +74%
GeForce RTX 3070 Ti Mobile
322