NVIDIA GeForce RTX 4070 Mobile vs NVIDIA GeForce RTX 4080 Mobile

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 4070 Mobile and NVIDIA GeForce RTX 4080 Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1695MHz (1695MHz vs 1665MHz)
  • Larger Memory Size: 12GB (8GB vs 12GB)
  • Higher Bandwidth: 432.0 GB/s (256.0 GB/s vs 432.0 GB/s)
  • More Shading Units: 7424 (4608 vs 7424)

Basic

NVIDIA
Label Name
NVIDIA
January 2023
Launch Date
January 2023
Mobile
Platform
Mobile
GeForce RTX 4070 Mobile
Model Name
GeForce RTX 4080 Mobile
GeForce 40 Mobile
Generation
GeForce 40 Mobile
1395MHz
Base Clock
1290MHz
1695MHz
Boost Clock
1665MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16

Memory Specifications

8GB
Memory Size
12GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
2000MHz
Memory Clock
2250MHz
256.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
432.0 GB/s

Theoretical Performance

81.36 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
244.1 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
386.3 GTexel/s
15.62 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.72 TFLOPS
244.1 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
386.3 GFLOPS
15.308 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
24.226 TFLOPS

Miscellaneous

36
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
58
4608
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7424
128 KB (per SM)
L1 Cache
128 KB (per SM)
32MB
L2 Cache
48MB
115W
TDP
110W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 4070 Mobile
51
GeForce RTX 4080 Mobile
86 +69%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 4070 Mobile
100
GeForce RTX 4080 Mobile
153 +53%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 4070 Mobile
166
GeForce RTX 4080 Mobile
198 +19%
Cyberpunk 2077 1440p / fps
GeForce RTX 4070 Mobile
33
GeForce RTX 4080 Mobile
43 +30%
GTA 5 2160p / fps
GeForce RTX 4070 Mobile
92
GeForce RTX 4080 Mobile
137 +49%
GTA 5 1440p / fps
GeForce RTX 4070 Mobile
88
GeForce RTX 4080 Mobile
137 +56%
FP32 (float) / TFLOPS
GeForce RTX 4070 Mobile
15.308
GeForce RTX 4080 Mobile
24.226 +58%
3DMark Time Spy
GeForce RTX 4070 Mobile
11847
GeForce RTX 4080 Mobile
19286 +63%
Blender
GeForce RTX 4070 Mobile
4092
GeForce RTX 4080 Mobile
6500 +59%
OctaneBench
GeForce RTX 4070 Mobile
349
GeForce RTX 4080 Mobile
559 +60%