NVIDIA GeForce RTX 3070 Ti vs Intel Arc A580

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3070 Ti and Intel Arc A580 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 608.3 GB/s (608.3 GB/s vs 512.0 GB/s)
  • More Shading Units: 6144 (6144 vs 3072)
  • Higher Boost Clock: 2000MHz (1770MHz vs 2000MHz)
  • Newer Launch Date: October 2023 (May 2021 vs October 2023)

Basic

NVIDIA
Label Name
Intel
May 2021
Launch Date
October 2023
Desktop
Platform
Desktop
GeForce RTX 3070 Ti
Model Name
Arc A580
GeForce 30
Generation
Alchemist
1575MHz
Base Clock
1700MHz
1770MHz
Boost Clock
2000MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16

Memory Specifications

8GB
Memory Size
8GB
GDDR6X
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1188MHz
Memory Clock
2000MHz
608.3 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

169.9 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
192.0 GPixel/s
339.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
384.0 GTexel/s
21.75 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.58 TFLOPS
339.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
21.315 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.044 TFLOPS

Miscellaneous

48
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
6144
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
128 KB (per SM)
L1 Cache
-
4MB
L2 Cache
8MB
290W
TDP
175W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3070 Ti
69 +146%
Arc A580
28
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3070 Ti
128 +191%
Arc A580
44
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3070 Ti
174 +145%
Arc A580
71
Cyberpunk 2077 1080p / fps
GeForce RTX 3070 Ti
98 +78%
Arc A580
55
FP32 (float) / TFLOPS
GeForce RTX 3070 Ti
21.315 +77%
Arc A580
12.044