NVIDIA GeForce RTX 3070 Ti vs AMD Radeon RX 6700

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3070 Ti and AMD Radeon RX 6700 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 608.3 GB/s (608.3 GB/s vs 320.0 GB/s)
  • More Shading Units: 6144 (6144 vs 2304)
  • Higher Boost Clock: 2450MHz (1770MHz vs 2450MHz)
  • Larger Memory Size: 10GB (8GB vs 10GB)
  • Newer Launch Date: June 2021 (May 2021 vs June 2021)

Basic

NVIDIA
Label Name
AMD
May 2021
Launch Date
June 2021
Desktop
Platform
Desktop
GeForce RTX 3070 Ti
Model Name
Radeon RX 6700
GeForce 30
Generation
Navi II
1575MHz
Base Clock
1941MHz
1770MHz
Boost Clock
2450MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
17,400 million
Transistors
17,200 million
48
RT Cores
36
-
Compute Units
36
192
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Samsung
Foundry
TSMC
8 nm
Process Size
7 nm
Ampere
Architecture
RDNA 2.0

Memory Specifications

8GB
Memory Size
10GB
GDDR6X
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
1188MHz
Memory Clock
2000MHz
608.3 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

169.9 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
156.8 GPixel/s
339.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
352.8 GTexel/s
21.75 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.58 TFLOPS
339.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
705.6 GFLOPS
21.315 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.064 TFLOPS

Miscellaneous

48
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
6144
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
128 KB (per SM)
L1 Cache
128 KB per Array
4MB
L2 Cache
3MB
290W
TDP
175W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
8.6
CUDA
-
1x 12-pin
Power Connectors
1x 8-pin
6.6
Shader Model
6.5
96
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
600W
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3070 Ti
69 +60%
Radeon RX 6700
43
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3070 Ti
128 +36%
Radeon RX 6700
94
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3070 Ti
174 +8%
Radeon RX 6700
161
Cyberpunk 2077 2160p / fps
GeForce RTX 3070 Ti
52 +58%
Radeon RX 6700
33
Cyberpunk 2077 1440p / fps
GeForce RTX 3070 Ti
64 +52%
Radeon RX 6700
42
Cyberpunk 2077 1080p / fps
GeForce RTX 3070 Ti
98 +63%
Radeon RX 6700
60
Battlefield 5 2160p / fps
GeForce RTX 3070 Ti
83 +43%
Radeon RX 6700
58
Battlefield 5 1440p / fps
GeForce RTX 3070 Ti
149 +20%
Radeon RX 6700
124
Battlefield 5 1080p / fps
GeForce RTX 3070 Ti
192 +12%
Radeon RX 6700
172
GTA 5 2160p / fps
GeForce RTX 3070 Ti
79 +30%
Radeon RX 6700
61
GTA 5 1440p / fps
GeForce RTX 3070 Ti
116 +35%
Radeon RX 6700
86
GTA 5 1080p / fps
GeForce RTX 3070 Ti
161 +13%
Radeon RX 6700
142
FP32 (float) / TFLOPS
GeForce RTX 3070 Ti
21.315 +93%
Radeon RX 6700
11.064
3DMark Time Spy
GeForce RTX 3070 Ti
15163 +33%
Radeon RX 6700
11433
Vulkan
GeForce RTX 3070 Ti
127663 +38%
Radeon RX 6700
92202
OpenCL
GeForce RTX 3070 Ti
138595 +55%
Radeon RX 6700
89509