NVIDIA GeForce RTX 3050 Ti Mobile vs AMD Radeon PRO W7500

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3050 Ti Mobile and AMD Radeon PRO W7500 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 192.0 GB/s (192.0 GB/s vs 172.0 GB/s)
  • More Shading Units: 2560 (2560 vs 1792)
  • Higher Boost Clock: 1700MHz (1035MHz vs 1700MHz)
  • Larger Memory Size: 8GB (4GB vs 8GB)
  • Newer Launch Date: August 2023 (May 2021 vs August 2023)

Basic

NVIDIA
Label Name
AMD
May 2021
Launch Date
August 2023
Mobile
Platform
Desktop
GeForce RTX 3050 Ti Mobile
Model Name
Radeon PRO W7500
GeForce 30 Mobile
Generation
Radeon Pro Navi
735MHz
Base Clock
1500MHz
1035MHz
Boost Clock
1700MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x8

Memory Specifications

4GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1500MHz
Memory Clock
1344MHz
192.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
172.0 GB/s

Theoretical Performance

33.12 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
108.8 GPixel/s
82.80 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
190.4 GTexel/s
5.299 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.37 TFLOPS
82.80 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
380.8 GFLOPS
5.193 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.946 TFLOPS

Miscellaneous

20
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
128 KB (per SM)
L1 Cache
128 KB per Array
2MB
L2 Cache
2MB
75W
TDP
70W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 3050 Ti Mobile
5.193
Radeon PRO W7500
11.946 +130%
Blender
GeForce RTX 3050 Ti Mobile
1484 +66%
Radeon PRO W7500
896